Nico_be Posted May 18, 2017 Share Posted May 18, 2017 Hi, I try to use node "CreateImageProp" without success. It seems to be simple but it doen't work. Is someboday already use this node? In attachement, the file. Thnak you for your help!! BatchImportImageProp.vwx Quote Link to comment
AlanW Posted May 18, 2017 Share Posted May 18, 2017 (edited) @Jab_beHi, Try this. The issue I found earlier on is that VW uses internal index number for the specified objects. Some you can just put in the name as a string some you need to an index so I made this node. Name to Index which does the conversion. This is the same for a slab Name to index but wall styles are simply the name imputed as a string. If you look at my house network you will see the slab and walls how they work. became clear when reading the nodes that this was the case. HTH Image Prop_002 v2017.vwx House_V001-end_v2017_01.zip Edited May 18, 2017 by Alan Woodwell Quote Link to comment
Nico_be Posted May 18, 2017 Author Share Posted May 18, 2017 Hello Alan, Ok, it's clear now. I begin with marionette, it's fantastic. How could i create a list of all "Textures renderworks" existing in the file? I thihink to replace "Get texture" by this lit and ceate u a prop image of each texture. Quote Link to comment
DomC Posted May 18, 2017 Share Posted May 18, 2017 Try the "GetRes"- Node from the File "Object Info Nodes.vwx" You find that file here: https://forum.vectorworks.net/index.php?/topic/47801-the-rest-of-domc-nodes/ This Node will return a Handle and a Name to the Ressource defined by the "TypePopup" Quote Link to comment
Nico_be Posted May 18, 2017 Author Share Posted May 18, 2017 I can create Propimage now, with a selection of your nodes and scripts. :-) The "import arroway" command, creates textures with repeat H & V. But a propimage needs texture without repeat. I see a node wich could modify this param. but i don't understand how it works... See attachement. [EDJ] Marionette import Affiches.vwx Quote Link to comment
DomC Posted May 19, 2017 Share Posted May 19, 2017 This is not so easy 1. True/False Input you should do with a booleadn input (1,0) 2. The node you use setup the ressource, not the mapping on your object. 3. The Input of "Set TextBmp Property" needs a TextureBitmap 4. The "GetRes"-Node returns a ressource, you need to get shader record from that first and then get the bitmap ressource (there was no node for that I created one) 5. Be careful by naming nodes with àéè. Attached Example should work. SetRepeatTextureBitmap.vwx Quote Link to comment
Nico_be Posted May 19, 2017 Author Share Posted May 19, 2017 It helps me a lot. In attachement, the file. Now, it adapts the size, rep H &V, and create PropImage with all textures in the file ![EDJ] Marionette import Affiches.vwx To import textures first, i use the Menu Command "Import Arroway texture" Sorry, there's a problem to import printscreen. The final touch would be assign Transparency withe de Alpha Canal of each image.. Then, we should have un great tool to import billboard as PropImage, (i think to Xfrog) directly in the file ! Quote Link to comment
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