Steven Kenzer Posted May 14, 2017 Share Posted May 14, 2017 I need to create a 3D solid object that looks something like the attached 2d screen shot. I'm trying to create the carved texture you see on the image attached by taking that object and then subtracting from a solid one. I can easily extrude a free form shape but that ends up straight along it's path. I need that path to be irregular also. Maybe I’m going about this totally wrong...this is a bit out of my wheelhouse. Does anyone have any thoughts on this? Perhaps a different approach or one that gives me the solid object I'm trying to create? Ultimately, I don't have to duplicate the image exactly but just convey a somewhat similar hand carved look to the surface. Thanks in advance for any help here...always appreciated. Quote Link to comment
zoomer Posted May 14, 2017 Share Posted May 14, 2017 (edited) If the free form is low frequency (not too many bumps) I would use the SubD Tool and model it. If it is high frequency like in the photo example, I would try a Displacement Map. Edited May 14, 2017 by zoomer 1 Quote Link to comment
Steven Kenzer Posted May 14, 2017 Author Share Posted May 14, 2017 Thanks, Zoomer. I'll look into that. Quote Link to comment
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