Vectorworks, Inc Employee PVA - Admin Posted May 10, 2017 Vectorworks, Inc Employee Share Posted May 10, 2017 Explore the basics of Vectorworks software’s integrated Renderworks features with architect and rendering expert Daniel Jansenson: Quote Link to comment
Christian Fekete Posted July 16, 2017 Share Posted July 16, 2017 Jim', I watched the series of rendering videos in vectorworks 2017 getting started guides/online training but I am not able to get a coherent rendering throughout the viewports. As you can see, some are overexposed while some do not render properly the reflections associated with the mirrors. Note that some viewports are camera based VP and others (looking like OpenGL) are interior elevations with a perspective view. The file is attached and you will be able to see that all the viewports use the same custom rendering. What am I doing wrong and why am i not able to get this consistant look throughout? I spent many hours trying to get this but I am getting quite unsatisfied with this process. Thanks for your help Christian CF-350w42_BP.vwx Quote Link to comment
zoomer Posted July 16, 2017 Share Posted July 16, 2017 (edited) Currently there is no more standard brightness slider in Render Styles. If you want to control brightness, you will need a camera to create a viewport from and extend the advanced settings below to set a suitable time/aperture combination. Edited July 16, 2017 by zoomer Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted August 1, 2017 Author Vectorworks, Inc Employee Share Posted August 1, 2017 The last of the videos in this series should now be live. If you have not yet seen them; Enjoy! Quote Link to comment
trashcan Posted May 12, 2020 Share Posted May 12, 2020 @Christian Fekete I have experienced some similar results (inconsistent renderings across different viewports). Workaround: different classed lights for different viewports? Quote Link to comment
Peter Neufeld Posted July 13, 2020 Share Posted July 13, 2020 On 5/13/2020 at 12:49 AM, trashcan said: Workaround: different classed lights for different viewports? Dear Trashcan, I just came across this post - classes are not the go. The Window>Palettes>Visualisation Palette is the place to control all lighting including viewports. Have a look here. Also don't forget that you can apply Image Effects to viewports meaning among other things you can control the exposure after a render. Cheers, Peter Quote Link to comment
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