Greetings. I have been banging this particular drum for seven years and it was suggested that I post this in the Wishlist section. For those of us that do entertainment lighting, it would be extremely helpful to have some realistic and usable control of beams of light in volumetric spaces. Our current options of "smooth" and "realistic" settings are anything but. To illustrate my point, I am attaching some screen grabs detailing what was possible with VW2010 and what is possible now. The current examples are from VW2015, however, there has been no improvement in this area since then. The primary issue is that there is currently no way to make a beam of light brighter at it's source which is what happens in the real world. Instead, VW/RW seems to see the beam of light as a simple piece of geometry and as the beam gets wider, it gets brighter which, by default, means that the beam is dimmest at is origination point. I have to admit, the quality of the volumetric "haze" is much less grainy and therefore appears more realistic, but the control we have over the point source is extremely lacking.
It would be nice to have control over the size of the beam origination as well to allow it to actually be the same size as the virtual lens from which it emanates, however, I would be satisfied for now if we could just have something that approaches the reality of the law of squares. What we have now frankly looks a little ridiculous.
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scottmoore
Greetings. I have been banging this particular drum for seven years and it was suggested that I post this in the Wishlist section. For those of us that do entertainment lighting, it would be extremely helpful to have some realistic and usable control of beams of light in volumetric spaces. Our current options of "smooth" and "realistic" settings are anything but. To illustrate my point, I am attaching some screen grabs detailing what was possible with VW2010 and what is possible now. The current examples are from VW2015, however, there has been no improvement in this area since then. The primary issue is that there is currently no way to make a beam of light brighter at it's source which is what happens in the real world. Instead, VW/RW seems to see the beam of light as a simple piece of geometry and as the beam gets wider, it gets brighter which, by default, means that the beam is dimmest at is origination point. I have to admit, the quality of the volumetric "haze" is much less grainy and therefore appears more realistic, but the control we have over the point source is extremely lacking.
It would be nice to have control over the size of the beam origination as well to allow it to actually be the same size as the virtual lens from which it emanates, however, I would be satisfied for now if we could just have something that approaches the reality of the law of squares. What we have now frankly looks a little ridiculous.
Thank you
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