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barkest

Tris to Quads VW to C4D

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When you export a Sub-D mesh from VW it changes from a mesh with quads to one with triangles. This can be very unhelpful in C4D but there is an option to convert the triangles back to quads. This simplifies the workflow if you then want to do something like UV Map the object and should also produce 'nicer' renders.

 

 

trisToQuads.mp4

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