AJTotal Posted April 7, 2017 Share Posted April 7, 2017 Hey VW Friends, working on rending some 3d shots of a design we are working on for a project and i'm not sure what i'm doing wrong. any time i try fast or final render works i just get a solid colour Crop. but yet in open GL i can see my full shot, what is also interesting is in Open GL not all my lights turn on, yet they are all duplicated from the first one thats turned on. for my final render work i figured it could also be my Ambient lighting was too dark at 12% so i upped it to 75% and all i got was a more Brown Screen instead of black, i attached that screenshot too. I guess i'm trying to figure out the best render settings for presenting my projects that all the lights are on and i have a nice dark ambient lighting, Thanks in advanced VW Friends. Andrew Total Events Quote Link to comment
barkest Posted April 7, 2017 Share Posted April 7, 2017 if you select your viewport and open up the visualisation palette you can see which lights are on for that particular viewport Quote Link to comment
zoomer Posted April 7, 2017 Share Posted April 7, 2017 OpenGL has a limit for the numbers of lights it can use. I think it was max 8 (?) lights. Quote Link to comment
grant_PD Posted April 7, 2017 Share Posted April 7, 2017 You might be "inside" something as you render. Try shifting your view a bit to see if that helps. Ambient lighting is sort of like turning the brightness up on your screen. I don't recommend it for a good look as it flattens out things. If you feel you need to, turning on ambient occlusion will help bring back some contrast. Quote Link to comment
AJTotal Posted April 7, 2017 Author Share Posted April 7, 2017 12 hours ago, barkest said: if you select your viewport and open up the visualisation palette you can see which lights are on for that particular viewport Hey barkest, I checked to confirm and all the lights are on, Quote Link to comment
AJTotal Posted April 7, 2017 Author Share Posted April 7, 2017 Hey Grant, i also thought i was inside something, but in Open GL vs final technically my walls or camera position don't move, and my 2 screen shots the only thing i changed was open GL to Final or Fast Render. Quote Link to comment
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