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UV Mapping


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With 2017 we can import/export OBJ which opens up a lot of possibilities. So I too a Sub-D object (no need to convert) and then exported to C4D where I unwrapped it before sending it back to VW via OBJ.

 

The object is now a mesh and has a map type of imported.

 

Is it possible in the future to take the Sub-D object and just change the map type to imported and then point it to a .mtl file so the object stays in its original sate. In other words I would export the object, unwrap and then point the original object to the imported map?

 

The image shows the original Sub-D (white on the left) and the new textured one on the right.

Screen Shot 2017-03-27 at 17.58.30.png

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