propstuff Posted January 5, 2004 Share Posted January 5, 2004 Often when I'm editing 3D objects I accidentaly grab the working plane and drag it rather than the vertex I'm chasing. Sometimes the working plane ends up perpendicular to the ground plane "by itself". :-O This is not a big deal to undo, but I'd be happier if I could just lock the plane down so it doesn't happen. The manual doesn't seem to mention this. Can it be done? Quote Link to comment
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