Andrew Mac Posted March 14, 2017 Share Posted March 14, 2017 I was hoping someone could share how they do shadowing studies. I have created my model and placed the heliodon with the correct locations. Now, do I create sheet layers to achieve what I need in a right iso? Seems I don't have control of the heliodon at this point. I can create shading in my design layer, however, I would like to have the drawing in a foreground of open GL and background of hidden line. I need to create 6 different drawing to show times throughout the day to show the shadowing. Any suggestion? VW_Sun_study.vwx Quote Link to comment
AlanW Posted March 14, 2017 Share Posted March 14, 2017 @Mac B DesignsHi, What I do is create 3 suns, 9am, Midday, 3pm and put on separate classes. Create 23 viewports and turn the appropriator sun calls on and render. HTH I could get the viewports to render in your file. Make sure you turn the sun on in the dialogue bnox. VW_Sun_study-AW.vwx Quote Link to comment
Matt Overton Posted March 14, 2017 Share Posted March 14, 2017 Best method I've found is the render bitmap tool. Turn all lights off other than the sun then use the tool to render each time of day to a seperate class or layer. Then you can have the building appear like a roof plan with the shades showing. Also good if dealing with a terrain model as direct rendering of that rarely gives good results. You can use Artistic render works to get coloured shadows with the model set up in different configurations. Making it possible to distinguish neighbours, existing and new shadows on one plan. Quote Link to comment
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