tsw Posted February 25, 2017 Share Posted February 25, 2017 (edited) Hello, I'm wondering if someone might have some pointers for how to go about modeling a geometric/facetted counter like in the attached images. I tried experimenting with a subdivision object with edge creases, but it's somewhat cumbersome to add additional faces. Thanks for your help! Edited February 25, 2017 by tsw 1 Quote Link to comment
Phil hunt Posted February 25, 2017 Share Posted February 25, 2017 Good project. Needs thinking about Quote Link to comment
AlanW Posted February 25, 2017 Share Posted February 25, 2017 (edited) @tswHi, If I am doing a completely free form one I will use 3d Polygons. AND draw in 3D. Not 2D Edited February 25, 2017 by Alan Woodwell Quote Link to comment
zoomer Posted February 25, 2017 Share Posted February 25, 2017 I once did similar for a folded Wall. I remember cutting a Rectangle and maybe convert to Mesh to pull edges. Maybe thicken solid at the end. Quote Link to comment
AlanW Posted February 26, 2017 Share Posted February 26, 2017 Hi, Here is a shot video of the way I create this. 1 Quote Link to comment
Phil hunt Posted February 26, 2017 Share Posted February 26, 2017 Great solution Alan....will definitely give that a try Quote Link to comment
Phil hunt Posted February 26, 2017 Share Posted February 26, 2017 i did try this..created a shape and then created a 1mm sq and created depth.....then did a multiple extrude.....did try it with a 3d loci but couldn't get it to work i guess to apply a woodgrain texture you would have to use the extract face tool but if the bar was laminated it could leave a nice check line where the laminate meets if the units were set correctly you could get the sq down to .5 of a millimetre....... facetted.vwx Quote Link to comment
AlanW Posted February 26, 2017 Share Posted February 26, 2017 (edited) @Phil huntWith 3D polygons you dont need to extrude, it will take a texture as it is. Shown with clip cube. HTH facetted.vwx Edited February 26, 2017 by Alan Woodwell Quote Link to comment
Phil hunt Posted February 26, 2017 Share Posted February 26, 2017 (edited) hi Alan i only did this in case you wanted to realign the angle of the woodgrains on each face.... or would it match automatically? Edited February 26, 2017 by Phil hunt Quote Link to comment
AlanW Posted February 26, 2017 Share Posted February 26, 2017 With the polygons you can rotate the texture on each face as desired. Which ever works for you. With 3D polygons you only need to draw 3 lines and your done with that face. Quote Link to comment
Phil hunt Posted February 26, 2017 Share Posted February 26, 2017 good tip alan thanks Quote Link to comment
tsw Posted March 1, 2017 Author Share Posted March 1, 2017 Wow, these are great tips. Definitely got me going in the right direction. Thanks again! Quote Link to comment
Kevin McAllister Posted March 1, 2017 Share Posted March 1, 2017 @Alan Woodwellgreat tip about using the grid in 3d. I like your approach to constructing the shapes too. (I think I would approach it using the NURBS curve tool set to a degree of 1 rather than the 3d polygon tool. But only because I prefer NURBS over 3d polys.) Kevin Quote Link to comment
AlanW Posted March 1, 2017 Share Posted March 1, 2017 Kevin why do you prefer nurbs over 3D Poly's?. Often I have to fill in a section of a Model of a house purely for presentation purposes and so far I use this so interested in where you will use nurbs mainly. Quote Link to comment
Kevin McAllister Posted March 1, 2017 Share Posted March 1, 2017 My preference may just be based on my historical use of NURBS. I've used them for years for both 3d lines (from the pre-planar days) and surfaces. Maybe its also tied to my preference to use the polyline tool over the 2d polygon tool (except the paintbucket mode which I use all the time.... ironically it often creates polylines ). Surfaces made with 3d polygons always triangulate when you create a polygon with more than 3 points. Essentially you are making meshes. I like that NURBS can be Stitched & Trimmed, Rebuilt, Extended, Shelled, Projected/Trimmed, Lofted etc. and that they import/export pretty reliably. They also seem more efficient when you have a lot of them (not sure if that's based in reality). The other thread where the user was having issues with the EAP and he had converted the path to a 3d Poly would be an example. That and I've drawn a lot of tent theatres with NURBS.... I'm sure both have their place Kevin 2 Quote Link to comment
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