Cloud Hidden Posted December 8, 2003 Share Posted December 8, 2003 Anyone think of anything that might keep a hidden line rendering from hiding hidden lines? The polygon, Renderworks, and OpenGL renders work fine, so it's nothing as obvious as transparent walls. This is preventing me from doing elevations and 3D sections......on a deadline, unfortunately. Sent file to NNA, but looking for clues here too. Some walls hide stuff behind, others don't and they seem to have all the same attributes. Seems hit and miss. Same with nurbs surfaces...some hide and some don't. Copied objects to a new file, with same results. Stumped on other possible explanations. Mac OSX 10.2.6; VW 10.5 Quote Link to comment
Vectorworks, Inc Employee Andrew Bell@NV Posted December 8, 2003 Vectorworks, Inc Employee Share Posted December 8, 2003 quote: Originally posted by Cloud Hidden: Anyone think of anything that might keep a hidden line rendering from hiding hidden lines? I'm looking into it, but for your deadline, you may want to try temporarily converting to solids, by subtracting an object from the walls that does not intersect with them, or by duplicating your model, custom-selecting the walls, and adding them together, and see if that gives you a renderable workaround. You can then ungroup the solid when you need to edit your model. Quote Link to comment
Fredrik Amn Posted December 9, 2003 Share Posted December 9, 2003 Sounds like you just need to make everything solid? Try choosing a wall and choose solid in tha attributes-palette...... Hope it does it... Reguards Quote Link to comment
Bryan_dup1 Posted December 9, 2003 Share Posted December 9, 2003 I've also found at times that I'll solid fill numerous items that are grouped together but not all in the group will take that solid. I have to ungroup them to single items, make them solid & regroup them. Give that a try. Quote Link to comment
ErichR Posted December 9, 2003 Share Posted December 9, 2003 Walls and roofs must have a solid fill. Also, a 3d extrude that started out with a polygon that wasn't closed can become a transparent culprit, even if it has a solid fill. Quote Link to comment
Cloud Hidden Posted December 9, 2003 Author Share Posted December 9, 2003 They are allllllll solid. Individually and collectively. If they weren't, the RW renderings would show them as lines rather than surfaces. Double and triple checked. What's really odd is that from some perspectives it will hidden line fine (Left ISO, for example), but from any of the angles needed for a NSEW elevation or a section, it screws up. Quote Link to comment
Cloud Hidden Posted December 10, 2003 Author Share Posted December 10, 2003 To add to the mystery, I started a file by adding little bits of the other file and rendering to see if/when it failed to render w/ hidden lines. Found one little ol' 3' wall whose presence or absence made the new file render or not render. Then went to my original and deleted that wall, but the file still didn't render right. Oh well, I tried! Still, I can use the makeshift file for my elevations and sections for now. Quote Link to comment
Cloud Hidden Posted December 11, 2003 Author Share Posted December 11, 2003 Two walls (of about 30) were messing this all up. Haven't figured out why these two could turn a hidden line render transparent, but that can be an exercise for another day. When I isolated them through a bunch of trial and error, deleted them, and then drew new ones and reset the wall peaks, it all worked fine. Thanks for the suggestions everyone. Quote Link to comment
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