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Clip Qube renderworks


David Poiron

Question

I would like to use the clip qube to be the basis for renderings in other than OpenGL. My workaround so far seems to viewport a clip tube view as a section viewport to a design layer and then viewport to a sheet layer and use renderworks on that. however the clipped plane does not poche the objects but makes them hollow. Image shows this.

Screen Shot 2017-02-17 at 16.48.26.png

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