I've been experimenting with using Open GL white renderings for CD elevations i.e. no colors or textures.
The door / window hinge marker in this scenario renders poorly. While the marker displays OK, since it's 3d, it's shadow is present and ... it's really pixelated.
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Taproot
I've been experimenting with using Open GL white renderings for CD elevations i.e. no colors or textures.
The door / window hinge marker in this scenario renders poorly. While the marker displays OK, since it's 3d, it's shadow is present and ... it's really pixelated.
Can this be fixed? Image attached.
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