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Helen Palmer

Suggestions for render texture for lake water surface please

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Can anyone suggest a good, realistic render works texture suitable for a large open lake surface?  Preferably with some ripples and maybe reflection, but not that requires hours of rendering as it covers a large area.  It does not need to be transparent.  Thanks. 

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Thanks Alan, that's very helpful.  The only issue is that as the lake is so large the tile pattern really shows which makes it look less realistic.  How much could I enlarge the tile before the resolution is adversely affected?

 

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A few days ago I wanted to create a project including water. I was happy with the way the water turned out, took me several tests.

Here you have a couple of renders. I am also including the v2017 with that texture for your use.

 

Screen_Shot_2017-02-08_at_3_08.00_PM.png

 

water texture.vwx

Screen_Shot_2017-02-08_at_3_07.45_PM.png

Edited by Luis M Ruiz
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As @Luis M Ruiz did above, using a Noise shader instead of an Image shader in the texture is the easiest way to avoid pattern appearing in large surface textures.

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I learned that water, glass and any reflecting material can only sing when they have something to reflect. having an HDRI backgrounds helps but you can also control the environmental reflection in render styles. For example, you can have a blue sky in the back and your glass reflect a forest in fire.

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