KenH Posted February 2, 2017 Share Posted February 2, 2017 I have been trying to create a water surface with ripples on the surface for a swimming pool in my latest design. Can anyone tell me the process to follow? I have been round the circuit many times and I still cannot remember the process. Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted February 2, 2017 Vectorworks, Inc Employee Share Posted February 2, 2017 This should cover both the displacement and caustic effects: 1 Quote Link to comment
KenH Posted February 2, 2017 Author Share Posted February 2, 2017 Hi, Jim. Many thank 1 hour ago, JimW said: This should cover both the displacement and caustic effects: for your reply. I hate to say though I have followed every instruction (I think) but still no water ripples. I know my memory is useless but I build everything else but not this water. I have created the pool as a shell solid with a metal Rendered image. I have tried with 1 water element at 1mm deep and set it against the top and as an alternative created another one at the full depth of the pool. The lights I have created and made them 700 at a high resolution. I'm at a loss now. Any help you can give will be excellent. Regards Ken Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted February 2, 2017 Vectorworks, Inc Employee Share Posted February 2, 2017 What rendering mode are you using? Does the style you are working with have Displacement enabled? It won't appear in OpenGL or other rendering modes that don't have Displacement mapping ability. Attached is the example file I used in the video. Caustic_Water_Effect.vwx Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted February 2, 2017 Vectorworks, Inc Employee Share Posted February 2, 2017 This looks like a Floor object was used for the water, don't use Floor objects for things if you can avoid it they have a lot of special rules. Make sure to use a 3D polygon or use the Extract tool on the top of the floor and keep the NURBS surface while deleting the Floor. Your texture is configured correctly, but you were in OpenGL so you wouldn't see any displacement. Also, you may need to scale the texture down to look like accurate water, at default mapping in your file it was a bit large: Quote Link to comment
KenH Posted February 2, 2017 Author Share Posted February 2, 2017 I am using downloaded render from VW called water 04 RT. I dont have displacement enabled and have used it as it was opened. I have also tried it with Displacement enables at a heigh of 3 without success. I have rendered it in Final render Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted February 2, 2017 Vectorworks, Inc Employee Share Posted February 2, 2017 Final Quality Renderworks does not have Displacement enabled. Make sure to check out how Renderworks Styles work and use one of them that you've customized:http://www.vectorworks.net/training/2017/getting-started-guides/rendering-in-vectorworks/custom-renderworks-and-styles 1 Quote Link to comment
KenH Posted February 2, 2017 Author Share Posted February 2, 2017 Thanks Jim. I will go through it again and hopefully thank you as I got it right. Be Back when I finsihed it. Quote Link to comment
KenH Posted February 2, 2017 Author Share Posted February 2, 2017 Hi Jim I didn't customise my final Renderworks settings. I will make sure I don't forget this time. My sincere thanks KInd regards Ken Quote Link to comment
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