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Textures in Viewports appearing wrong color


Hobbsies

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Anyone know how to fix a texture in a viewport that shows the wrong color? When I zoom in and out it momentarily appears correct but then reverts back to the wrong texture/color. Correct color is the color gradient on the right circled in red. wrong is the blue stripe on the left. I two viewports next to each other with the exact same classes and layers on/off. In the one on the left, the color gradient appears blue, and in the one on the right, the color gradient appears correctly. The symbols are exactly the same and are dropped on the fixtures as accessories.

 

I've tried replacing the symbol, turning on/off various classes, checking plane, class/layer assignments. I've had this problem in the past and normally it's a class issue but happens across all my viewports with that particular symbol.

perimeter hcs.jpg

Edited by Hobbsies
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