Dubman Posted January 25, 2017 Share Posted January 25, 2017 (edited) I'm using the wall style Ext-2x6-Wood-Siding wall. Wall #1 is a 9'-1 1/2" ht. wall. Adjoining Wall #2, top of wall is same elevation, 9'-1 1/2" ht. and the bottom is lowered 4" and the sheathing & siding is lowered more to align with a lower stud wall to the right. Problem I'm having is to align the siding between these two walls. The only way I can get Wall #2 lowered siding & sheathing to abut the foundation of Wall #1 is not to join these two walls as you can see in the attached plan image, I had to use an interior 6" wall, Wall #3 between these two walls. If I join Walls #1 & #2, the extended sheathing & siding of wall #2 has a diagonal cut from the diagonal joining of these walls, which is not correct visually & can not figure out how to correct these two components in Wall #2. If I join Walls #1 & #2 how so I make the sheathing & siding of wall #2 abut the wall stud line of Wall #1? I know it is a small detail, but it is not visually correct in the model & seems like there should be a way to do it that I can not see. Thanks for any suggestions! Edited January 25, 2017 by Dubman Quote Link to comment
Guest Wes Gardner Posted January 25, 2017 Share Posted January 25, 2017 Is this what you want? Wall_Join.vwx Quote Link to comment
Dubman Posted January 25, 2017 Author Share Posted January 25, 2017 Yes it is except for the siding on Wall #1 ends at this corner & is an interior past this intersection. How did you get the siding to align? Also, is the siding & sheathing on Wall #2 abutting the Wall #1? Thanks! Quote Link to comment
Dubman Posted January 25, 2017 Author Share Posted January 25, 2017 OK, I've gotten everything to work with different wall joining & component joining. They only thing I have not been able to figure out is the alignment of the siding. Thanks! Quote Link to comment
Guest Wes Gardner Posted January 25, 2017 Share Posted January 25, 2017 (edited) How about this... Click on a wall to make it active then in the OIP, go to the Render tab, at the bottom select "Use World Z For Origin" Wes Edited January 25, 2017 by Wes Gardner Quote Link to comment
Dubman Posted February 8, 2017 Author Share Posted February 8, 2017 Thank you Wes! Quote Link to comment
Guest Wes Gardner Posted February 9, 2017 Share Posted February 9, 2017 (edited) Hi All, I'm not exactly sure when that little goody was added, I can find out if you'd like, but definitely for 2017, if textures aren't working between layers (misalignment), check there first. I'll have to run a test to see if you can "make it stick" (as in saving it as a preference or in the wall style) or do you have to check each wall in the project. I'll get back to you... Wes Edited February 9, 2017 by Wes Gardner Quote Link to comment
Guest Wes Gardner Posted February 10, 2017 Share Posted February 10, 2017 Hi All, An update on the "Use World Z for Origin" Apparently, this has been around for sometime...one of the issues that you'll find is that it seems to work just fine on horizontally oriented textures (and their associated surfaces hatches if you've included one) like clapboard siding, however, on board and batten, nope, it only "justifies" in the "Z" direction...I'll be looking into this further. Wes Quote Link to comment
Markvl Posted February 16, 2017 Share Posted February 16, 2017 I think Wes that for a texture like board and batten that you could then shift using the Offset H or Offset V inputs to align. Quote Link to comment
Guest Wes Gardner Posted February 16, 2017 Share Posted February 16, 2017 You CAN shift it left/right as you've suggested, but boy is it tedious at times. I'd like to propose that we "automate" it... Quote Link to comment
Markvl Posted February 16, 2017 Share Posted February 16, 2017 @Wes Gardnertotally agree with the tedious part. It is tedious and not even perfect either. It would be great if textures on wall components were more automated as you say. Quote Link to comment
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