Christiaan Posted January 23, 2017 Share Posted January 23, 2017 What's all this mess (the curb) and how do I go about getting rid of it? Quote Link to comment
CipesDesign Posted January 23, 2017 Share Posted January 23, 2017 Yeah, that's pretty ugly. I'd be happy to have a look at the file, if possible. Not sure I can diagnose without actual hands-on. Not sure if I can diagnose at all, but willing to try. Quote Link to comment
rDesign Posted January 23, 2017 Share Posted January 23, 2017 @Christiaan- have you tried increasing the OpenGL Detail settings to see if that fixes those messed up curbs? View —> Rendering —> OpenGL Options..., and at the top change 'Detail'. Quote Link to comment
CipesDesign Posted January 23, 2017 Share Posted January 23, 2017 rDesign, YES! That's the answer. Christiaan was kind enough to send me the file. I just increased the Open GL detail to Very High and the curb smooths out very nicely. Not perfect, but far, far better. Quote Link to comment
AlanW Posted January 23, 2017 Share Posted January 23, 2017 (edited) @ChristiaanHi see attache and yes higher Open GL setting and if you are using the polygon tool to draw the road round off the change in direction and you get a nice smooth road. Site_&_Road1.vwx Edited January 23, 2017 by Alan Woodwell Quote Link to comment
Christiaan Posted January 24, 2017 Author Share Posted January 24, 2017 (edited) thanks guys, an improvement, but not a big one Edited January 24, 2017 by Christiaan Quote Link to comment
Pat Stanford Posted January 24, 2017 Share Posted January 24, 2017 Have you checked your 2D and 3D conversion resolution settings? Vectorworks Preferences:Edit and Vectorworks Preferenced:3D. Just a guess. 1 Quote Link to comment
AlanW Posted January 24, 2017 Share Posted January 24, 2017 @ChristiaanCheck this file to see difference with yours. Site_&_Road1.vwx 1 Quote Link to comment
Christiaan Posted January 25, 2017 Author Share Posted January 25, 2017 Thanks guys. Pat I did check those settings and they were set to high. I changed then to very high and still I get this. Quote Link to comment
Pat Stanford Posted January 25, 2017 Share Posted January 25, 2017 I don't know. Did you download Alan's file from 2 posts above and compare your Site Model, Roadway and Rendering settings? His seems to look very good. Quote Link to comment
AlanW Posted January 25, 2017 Share Posted January 25, 2017 @ChristiaanHi can you post a file for us to look at please. Quote Link to comment
Christiaan Posted January 26, 2017 Author Share Posted January 26, 2017 I think the difference may be that Alan's is a Poly road and mine is a Nurbs road. See test file attached with one of my roads. test.vwx Quote Link to comment
AlanW Posted January 26, 2017 Share Posted January 26, 2017 (edited) @ChristiaanHi, yes it is a Poly one, Looking at the attached even with open GL set to low the poly stills holds shape. I cant find a setting to smooth out the Nurbs, maybe someone can point us to it. Even changing the crease angle made no difference. Edited January 26, 2017 by Alan Woodwell 1 Quote Link to comment
Kevin McAllister Posted January 26, 2017 Share Posted January 26, 2017 It sure looks a lot like the EAP often did in older versions of VW. I wouldn't be surprised if the code for the roadway was based on it and never got updated when the EAP was improved. Its also unselectable in some views which is often a sign something is corrupted. Kevin 1 Quote Link to comment
Pat Stanford Posted January 27, 2017 Share Posted January 27, 2017 If you explode the NURBS and look at each surface, each one appears relatively smooth except the Site Modifier Poly. What appears to be happening is that the vertices of the Nurbs surface for the sides and top of the curb at at different locations. That makes them slightly offset near the vertices. Definitely worth filing a bug on. Easily reproducible. 1 Quote Link to comment
Christiaan Posted January 31, 2017 Author Share Posted January 31, 2017 Okay, thanks for you help guys. Quote Link to comment
Moto2 Posted February 1, 2017 Share Posted February 1, 2017 (edited) Couldnt help but notice roadway nurbs vs roadway poly? Ive always used roadway nurbs? Whats the difference? update: Ive been duped by the workspace editor again. 😕 Found it. Edited February 1, 2017 by Moto2 Quote Link to comment
Christiaan Posted February 6, 2017 Author Share Posted February 6, 2017 bug submitted. Quote Link to comment
jnr Posted February 7, 2017 Share Posted February 7, 2017 On a related note. Similar issue. I thought send to surface meant send it to the surface, not below it when I'm too lazy to send it all the way. 3d res set to very high as is open gl. stations have been sent to surface. Why doesn't this stuff just work? Operator failure or outdated code? Quote Link to comment
Christiaan Posted February 7, 2017 Author Share Posted February 7, 2017 Try updating your Site Model in the OIP Quote Link to comment
jnr Posted February 7, 2017 Share Posted February 7, 2017 C: yeah I had already updated and doesn't change. Not sure what the issue is. -J Quote Link to comment
Christiaan Posted February 7, 2017 Author Share Posted February 7, 2017 Is your Site Model set to display 'proposed' 3D? Quote Link to comment
jnr Posted February 7, 2017 Share Posted February 7, 2017 thanks I think I got it. roads being existing I had thought would follow the existing contours before I modified the site. brain not working today... Quote Link to comment
rowbear97 Posted February 9, 2017 Share Posted February 9, 2017 After following this for a while it brings me to my wish list item. GeoPack and Civil 3D have vertical curve tools. Why can't we have a the same. There is nothing like having a nice parabolic vertical curve on your roads. I'm going to show my age here by saying that we used to do this by hand when I was working in Pennsylvania and we did horizontal and vertical curve alignments. I've started to kick this around and I feel like there should be a script for this. Anyone have thoughts on this? Quote Link to comment
AlanW Posted February 10, 2017 Share Posted February 10, 2017 @rowbear97 totally agree, whats the use of a road tool without being able to add camber etc. Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.