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Christiaan

Messy road curb

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Yeah, that's pretty ugly. I'd be happy to have a look at the file, if possible. Not sure I can diagnose without actual hands-on. Not sure if I can diagnose at all, but willing to try.

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@Christiaan- have you tried increasing the OpenGL Detail settings to see if that fixes those messed up curbs? View —> Rendering —> OpenGL Options...,  and at the top change 'Detail'.

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rDesign, YES! That's the answer. Christiaan was kind enough to send me the file. I just increased the Open GL detail to Very High and the curb smooths out very nicely. Not perfect, but far, far better.

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@ChristiaanHi see attache and yes higher Open GL setting and if you are using the polygon tool to draw the road round off the change in direction and you get a nice smooth road.

Site_&_Road1.vwx

Capture.JPG

Capture.JPG

Edited by Alan Woodwell

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Have you checked your 2D and 3D conversion resolution settings?  Vectorworks Preferences:Edit and Vectorworks Preferenced:3D.

 

Just a guess.

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Thanks guys. Pat I did check those settings and they were set to high. I changed then to very high and still I get this.

Screen Shot 2017-01-25 at 17.14.22.png

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I don't know.  Did you download Alan's file from 2 posts above and compare your Site Model, Roadway and Rendering settings? His seems to look very good.

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@ChristiaanHi, yes it is a Poly one, Looking at the attached even with open GL set to low the poly stills holds shape. I cant find a setting to smooth out the Nurbs, maybe someone can point us to it. Even changing the crease angle made no difference.

Capture.JPG

Edited by Alan Woodwell
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It sure looks a lot like the EAP often did in older versions of VW. I wouldn't be surprised if the code for the roadway was based on it and never got updated when the EAP was improved. Its also unselectable in some views which is often a sign something is corrupted. 

Kevin

 

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If you explode the NURBS and look at each surface, each one appears relatively smooth except the Site Modifier Poly.

 

What appears to be happening is that the vertices of the Nurbs surface for the sides and top of the curb at at different locations. That makes them slightly offset near the vertices.

 

Definitely worth filing a bug on. Easily reproducible.

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Couldnt help but notice roadway nurbs vs roadway poly? Ive always used roadway nurbs? Whats the difference?

 

update: Ive been duped by the workspace editor again. 😕 Found it.

Edited by Moto2

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On a related note. Similar issue. I thought send to surface meant send it to the surface, not below it when I'm too lazy to send it all the way. 3d res set to very high as is open gl. stations have been sent to surface. Why doesn't this stuff just work?  

Operator failure or outdated code?

 

Screen Shot 2017-02-07 at 9.46.44 AM.png

Screen Shot 2017-02-07 at 9.48.53 AM.png

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C: 

yeah I had already updated and doesn't change. Not sure what the issue is.

-J

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thanks I think I got it. roads being existing I had thought would follow the existing contours before I modified the site. brain not working today...

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After following this for a while it brings me to my wish list item. GeoPack and Civil 3D have vertical curve tools. Why can't we have a the same. There is nothing like having a nice parabolic vertical curve on your roads. I'm going to show my age here by saying that we used to do this by hand when I was working in Pennsylvania and we did horizontal and vertical curve alignments. I've started to kick this around and I feel like there should be a script for this. Anyone have thoughts on this?

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