digitalcarbon Posted January 8, 2017 Share Posted January 8, 2017 although i found controlling scale difficult. 2017.01.07 SK-11-SECTION PROFILES.pdf 4 Quote Link to comment
digitalcarbon Posted January 22, 2017 Author Share Posted January 22, 2017 learned how to control the scale with the new 3d software. modeled in 1/8" = 1ft. very intuitive. 1.5 hours (from no idea to finish) maybe Nemetschek can acquire the company and make it part of the 3d power-pak. 2 Quote Link to comment
Andy Broomell Posted January 23, 2017 Share Posted January 23, 2017 I love the use of Displacement Mapping. Quote Link to comment
Markvl Posted January 23, 2017 Share Posted January 23, 2017 The lighting is so real. What rendering software did you use? Quote Link to comment
zoomer Posted January 23, 2017 Share Posted January 23, 2017 Hard- and Software melting beautifully together. And I really like that haptic User Interface. Quote Link to comment
digitalcarbon Posted January 23, 2017 Author Share Posted January 23, 2017 the section cut tool was pretty straight forward... 2 Quote Link to comment
Kevin McAllister Posted January 23, 2017 Share Posted January 23, 2017 1 hour ago, digitalmechanics said: the section cut tool was pretty straight forward... I like how it doesn't facet and appears solid when you section it KM Quote Link to comment
Guest Wes Gardner Posted January 23, 2017 Share Posted January 23, 2017 Great image props! Quote Link to comment
digitalcarbon Posted January 23, 2017 Author Share Posted January 23, 2017 handles Section Perspectives well... seems to have a robust 3D solids type of modeling engine 1 Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted January 23, 2017 Vectorworks, Inc Employee Share Posted January 23, 2017 I did enjoy working with clay the few times I tried it, but my hands are far too disobedient for me to live without a real-life Undo option Quote Link to comment
digitalcarbon Posted January 23, 2017 Author Share Posted January 23, 2017 Jim, what i noticed about working with the clay was that it seemed to help me work up ideas. what i mean is that when i started the above model i had no idea what i wanted, no sketch, no thoughts during the previous night. I think it helped me design, because i have tried to do a skate park design on the computer and my mind just stalls & i stare at the screen. maybe too much of my brain is spent on how to do it on the computer. whereas with the clay i just modeled a corner, then i kept adding to it, then i got out my scale to make it to scale.. it just got better and better. i seriously think that if i got a skatepark job i would model it in clay first. THEN make CAD plans, sections etc maybe some nano-clay particles that can bluetooth their xyz position to VW 2 Quote Link to comment
Benson Shaw Posted January 23, 2017 Share Posted January 23, 2017 It's fun to be joky about this, but clay is well *embedded* in many modeling industries. Example, for decades, US automobile design studios have employed clay rooms and skilled sculptors to mock up the styles. http://www.macsmotorcitygarage.com/2012/12/26/dreams-and-nightmares-the-clay-studio-edition/ http://buickcity.blogspot.com/2008/02/buick-clay-mockup.html In other industries, moist clay models can be compressed somewhat, so can give some idea of how soil will respond to compaction. (not sure about the oil clays). Weights and volumes scale for estimates of excavation/fill/export values, etc. Clients and design teams can quickly understand the volumes and other spacial relationships, make edits, compare to photos & drawings. As this thread emphasizes, the clay modeling time meter reads LOW and the enjoyment meter reads HIGH. Your results may vary. Anyway, nice to see this in our CAD forum. Thanks, DM! -B Quote Link to comment
digitalcarbon Posted January 23, 2017 Author Share Posted January 23, 2017 Benson, thanks for the clay model links. i totally forgot about that stuff. and here i have been looking into Rhino as the software i need to model a skatepark. now i know IF i ever get a job to design one i can handle it with just clay. i bet you can also find a way to estimate cost by weighing how much clay was used. Hence, confidence is now high, i just need someone to hire me. Thanks! Quote Link to comment
digitalcarbon Posted January 25, 2017 Author Share Posted January 25, 2017 2 hours... Quote Link to comment
zoomer Posted January 25, 2017 Share Posted January 25, 2017 I see you are still using your Space Navigator a lot for view navigation in walkthrough mode. Quote Link to comment
digitalcarbon Posted January 31, 2017 Author Share Posted January 31, 2017 7 hours total 7 lbs of clay 7,400 sq feet 1 Quote Link to comment
Benson Shaw Posted January 31, 2017 Share Posted January 31, 2017 Did you make a little bridge beam or some other pointing device to measure down for the finish grade elevations? Those grottos(?) will be super fun skating challenges. Stick in some string on the coping edges. Pull it off and straighten to measure the edge lengths in scale. Apply a paint coat of rubber mold material. Peel it off and weight it. Use a density ratio to calculate surface areas. Make a slightly thicker rubber mold (might need a rigid plaster back) and pull multiple plaster surfaces from it for evaluation, thickness modeling, etc. A layer of plaster soaked burlap or other fabric would make a shell with fairly uniform scale thickness. Add clay to the back side for foundations and thickened areas. As you already mentioned, carve the clay back side to a shell with estimated thicknesses for weight/volume estimates. Cool work. Hope you can sell it! -B Quote Link to comment
digitalcarbon Posted January 31, 2017 Author Share Posted January 31, 2017 Benson, i uses 2 machinist rulers (set up like a tee) to measure down. good suggestions as to other.. i use to be a machinist, then construction, then dental lab (false teeth etc), then fine jewelry repair, THEN i got into cad (1997) so i have a good idea on how to make molds if this thing were ever to take off. at any rate thanks for the feedback. i plan on borrowing a surface plate & a surface gage to see if that can help me be more accurate. one thing i have noticed is that when i work with my hands i can listen to audio books no problem BUT if i were to do anything like this on the computer...i cannot listen. computers must use different parts of the brain. maybe that would be the ultimate GUI test for software designers, that is, if a person can listen to an audio book while using their software then that would show it is truly intuitive. or maybe its just me. Quote Link to comment
zoomer Posted January 31, 2017 Share Posted January 31, 2017 2 hours ago, digitalmechanics said: one thing i have noticed is that when i work with my hands i can listen to audio books no problem BUT if i were to do anything like this on the computer...i cannot listen. computers must use different parts of the brain. maybe that would be the ultimate GUI test for software designers, that is, if a person can listen to an audio book while using their software then that would show it is truly intuitive. or maybe its just me. Interesting. I have the same problem. In the past, when I was drawing by hands I always listened to radio, "podcasts", even TV. Currently with mouse and keyboard it has to be dead silent. Thought it may be age. But there is already an (outdated) Wacom Cintiq 27" Touch on the way. I will see if the loss of distance between mouse hand and monitor and a more natural pen input will bring me back to my former drawing (or your clay) experience where you see your hand movements and the result. (Muscle Brain, arm vs wrist only movement) I think it's a no brainer for 2D drawing and free 3D work, but a bit unsure about CAD with all time need of shortcuts and numeric input. Quote Link to comment
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