Jeff B Posted December 17, 2016 Share Posted December 17, 2016 Maybe there's an easier way to do this but when I want to replace one type of light with another I make the symbol I want to replace *with* active in the RM (formerly RB), select the fixture I want to replace then click on "Replace with Active Symbol" in that fixture's OIP. Except the (good old?) RB used to show the name of the active symbol in the lower left-hand corner. Now I don't see an indication as to which symbol is active (assuming I'm not actively inserting instruments, which in this scenario I wouldn't be). Thanks - 1 Quote Link to comment
markdd Posted December 17, 2016 Share Posted December 17, 2016 Looks like you don't! Quote Link to comment
Anthony Neary Posted December 18, 2016 Share Posted December 18, 2016 (edited) Sounds like this needs to be reposted to the wishlist Edited December 18, 2016 by Aristobulous Quote Link to comment
MullinRJ Posted December 18, 2016 Share Posted December 18, 2016 In the interim, you can run this script to see the name of the Active Symbol. Place it in a Script Palette or make a menu command and place it in your workspace. Need help with either, please write back. if (ActSymDef = nil) then AlrtDialog(concat('There is no Active Symbol.')) else AlrtDialog(concat('The Active Symbol is: ', GetSDName(ActSymDef), '.')); HTH, Raymond 1 Quote Link to comment
bcd Posted December 19, 2016 Share Posted December 19, 2016 Have you taken a look at the Menu Command Spotlight>Replace Instruments ? Quote Link to comment
Dan Hoffman Posted January 3, 2017 Share Posted January 3, 2017 Guess I'm not the only one who was wondering what happened to this....while it may have needed more than those three lines of VectorScript, it couldn't have been *that* much more code to have the Resource Manager do this simple function, that has been a feature in the Resource Browser since forever....and is critical to several other functions being useful! Quote Link to comment
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