There should be an "Edit Image" button when working with Textures with image-based shaders. This would open the image in the default photo-editing application (such as Photoshop), let you make edits, and upon closing/saving the file it would automatically load the updated image back into Vectorworks.
The current workflow is to exit the texture editing interface, right click the texture in the Resource Browser, choose "Extract Image", save the image somewhere on your hard drive, find that file on your hard drive, open it in Photoshop, make the edits, re-save the file to your hard drive, go back to your texture in the Resource Browser, right click and choose Edit, click Edit next to the shader you're changing, click "Change Image", choose "Import an Image File", find the updated file on your hard drive, click OK, then it's updated. Phew! It would save a lot of time to have editability built in.
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Andy Broomell
There should be an "Edit Image" button when working with Textures with image-based shaders. This would open the image in the default photo-editing application (such as Photoshop), let you make edits, and upon closing/saving the file it would automatically load the updated image back into Vectorworks.
The current workflow is to exit the texture editing interface, right click the texture in the Resource Browser, choose "Extract Image", save the image somewhere on your hard drive, find that file on your hard drive, open it in Photoshop, make the edits, re-save the file to your hard drive, go back to your texture in the Resource Browser, right click and choose Edit, click Edit next to the shader you're changing, click "Change Image", choose "Import an Image File", find the updated file on your hard drive, click OK, then it's updated. Phew! It would save a lot of time to have editability built in.
Mock-up:
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