Carles Olle Posted November 23, 2016 Share Posted November 23, 2016 (edited) I don't seem to find the way to do this: I successfully obtain a handle to a bitmap by using #Returns a handle type 93 (KTextureBitmapNode) hBitmap = vs.GetTextureBitmap(hShaderRecord) Then, how can I set the Width and Height of a bitmap in current units or WorldCoord? Help will be appreciated. --Carlos Edited November 23, 2016 by gorrunyo Quote Link to comment
Jiajing Posted December 8, 2021 Share Posted December 8, 2021 Following up, any leads are appreciated Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.