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How can I set the Width and Height of a bitmap in current units or WorldCoord?


Carles Olle

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I don't seem to find the way to do this:

 

I successfully obtain a handle to a bitmap by using

 

#Returns a handle type 93 (KTextureBitmapNode)

hBitmap = vs.GetTextureBitmap(hShaderRecord)

 

Then, how can I set the Width and Height of a bitmap in current units or WorldCoord?

 

Help will be appreciated.

--Carlos

 

Edited by gorrunyo
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  • 5 years later...

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