lisagravy Posted November 16, 2016 Share Posted November 16, 2016 I am new to Landmark, and am having issues with the 'Extrude along Path' tool. I am trying to run an extruded box along an undulating ground line (to form a simple hedge following topography). I have drawn an NURBS curve path which varies in Z height (it is sent to the surface of a site model which varies in height, and then converted from 3D poly to NURBS curve). I then created a 3D polygon rectangle (as a section of the hedge) at one corner of the NURBS curve path, and selected both objects before trying to extrude along path. The NURBS curve highlights correctly as the path object and the polygon highlights correctly as the object to extrude, but I get an invalid path or profile object error message. Am I missing something straightforward in terms of how this tool works, or is there a better way of doing this? Thanks, Lisa Quote Link to comment
Pat Stanford Posted November 16, 2016 Share Posted November 16, 2016 Extrude Along Path will only work with a polygon/polyline as the path. You will either need to change your NURB to a poly or do it the other way and convert your 3D poly to a NURBS and use the LOFT command. Quote Link to comment
lisagravy Posted November 16, 2016 Author Share Posted November 16, 2016 Thanks for your reply, but unfortunately I can't get either of those options to work? All the instructions I had seen have said to use an NURBS curve as the path, so I thought that might be it, but I've tried both as 3D polys too now and the same error message occurs. And the Loft tool with both objects as NURBS is giving me an error mesage too?!! Argh. Is there a more straightforward way than this to make a hedge that follows the terrain? It seems like a fairly basic requirement?! Quote Link to comment
Kevin McAllister Posted November 16, 2016 Share Posted November 16, 2016 (edited) 25 minutes ago, Pat Stanford said: Extrude Along Path will only work with a polygon/polyline as the path. After some testing I can confirm this is not actually true. EAP works just fine with a NURBS curve as the path and in fact still converts any path object to a NURBS curve if its not. (Edit the Path object after creation and you will see this. Long ago VW used to convert the Profile object too but thankfully doesn't in newer versions.) 1 hour ago, lisag said: I then created a 3D polygon rectangle (as a section of the hedge) If you are creating the "3D polygon" rectangle with the 3d Polygon tool this may be the issue. I believe the profile can only be a 2d polyline, 2D polygon or NURBS shape (it can also be a circle, square, oval etc., those tools create compatible shapes). Alternately, it could just be a question of geometry. I would try creating the rectangle you want to use as a 2d shape on the ground plane and running the command again. VW will auto-orient the shape during creation if creation is possible. That will give you a sense of what works. They you can select the resulting EAP and edit the Profile object to adjust its orientation. It may fail when you do because it creates self intersections. @lisagyou could also post a file here containing just the two curves you are working with and one of us may be able to troubleshoot it. Kevin Edited November 16, 2016 by Kevin McAllister About file posting Quote Link to comment
Marionette Maven Marissa Farrell Posted November 16, 2016 Marionette Maven Share Posted November 16, 2016 I'm going to agree with Kevin's assumption that it's because the profile is a 3D poly instead of a 2D shape. Quote Link to comment
Kevin McAllister Posted November 16, 2016 Share Posted November 16, 2016 Off topic -@MarissaFI love that you're now labelled as a "Marionette Maven", in pink no less! KM Quote Link to comment
Marionette Maven Marissa Farrell Posted November 16, 2016 Marionette Maven Share Posted November 16, 2016 1 minute ago, Kevin McAllister said: Off topic -@MarissaFI love that you're now labelled as a "Marionette Maven", in pink no less! KM Thank you, thank you, I picked it myself With the approval of @JimW, of course. 1 Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted November 16, 2016 Vectorworks, Inc Employee Share Posted November 16, 2016 After much deliberation it seemed to be the proper course of action for the betterment of the community as a whole. The bribery and threats were completely circumstantial. 1 Quote Link to comment
lisagravy Posted November 16, 2016 Author Share Posted November 16, 2016 Thanks guys - I'm still struggling though?! Trying with a NURBS curve path and a 2D polygon, and still getting an error. I've attached the objects I'm using for reference incase I'm missing anything obvious?! Lisa test.vwx Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted November 16, 2016 Vectorworks, Inc Employee Share Posted November 16, 2016 Just now, lisag said: Thanks guys - I'm still struggling though?! Trying with a NURBS curve path and a 2D polygon, and still getting an error. I've attached the objects I'm using for reference incase I'm missing anything obvious?! Lisa test.vwx Taking a look at your file now. Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted November 16, 2016 Vectorworks, Inc Employee Share Posted November 16, 2016 The path looks like it has around 600+ vertices, that may be causing the issue. When I redraw the path shape with the polygon tool (I just traced the NURBS in Top/plan view since it's effectively flat) the extrude completes as expected: (Attached an older version export since this file seems like it might be from 2014/2015) Test v2014.vwx 1 Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted November 16, 2016 Vectorworks, Inc Employee Share Posted November 16, 2016 But @MarissaFfound you might be able to select the path and use Model > 3D Power Pack > Rebuild NURBS then retry the operation, which should keep the same vertices in 3D. 1 Quote Link to comment
Marionette Maven Marissa Farrell Posted November 16, 2016 Marionette Maven Share Posted November 16, 2016 Another method, aside from Jim's, would be with the path object selected, go to Model > 3D Power Pack > Rebuild NURBS... You can keep the same number of vertices. Only issue I ran into was when using your profile shape as-is, the orientation is skewed following the path, but this can be remedied by either drawing your rectangle in Top/Plan or editing your Profile position after you've generated your EAP. 2 Quote Link to comment
Kevin McAllister Posted November 16, 2016 Share Posted November 16, 2016 (edited) I agree with @MarissaFexcept I rebuilt it with less points. I also reversed the path's direction. To get the profile in the right orientation check the Fix Profile box in the creation dialog. I've attached the result at VW2015 file. KM test v2017 v2015 KM.vwx Edited November 16, 2016 by Kevin McAllister 2 Quote Link to comment
lisagravy Posted November 16, 2016 Author Share Posted November 16, 2016 Thank you!! This is perfect. I have a lot more to do, but I can at least understand where I was going wrong with this and apply to the others. Quote Link to comment
Kevin McAllister Posted November 16, 2016 Share Posted November 16, 2016 39 minutes ago, JimW said: After much deliberation it seemed to be the proper course of action for the betterment of the community as a whole. The bribery and threats were completely circumstantial. Lol, I was originally going to include a comment in my original post about how you must be enjoying having control over your own empire...... though I am disappointed that your title is still just "Forum Administrator"....... 7 minutes ago, lisag said: Thank you!! This is perfect. I have a lot more to do, but I can at least understand where I was going wrong with this and apply to the others. Glad to help. Don't hesitate to post again if you have more issues. Kevin Quote Link to comment
Marionette Maven Marissa Farrell Posted November 16, 2016 Marionette Maven Share Posted November 16, 2016 3 minutes ago, Kevin McAllister said: Lol, I was originally going to include a comment in my original post about how you must be enjoying having control over your own empire...... though I am disappointed that your title is still just "Forum Administrator"....... Right?! Marionette Maven totally takes the cake on "Coolest Forum Title." 1 Quote Link to comment
AlanW Posted November 16, 2016 Share Posted November 16, 2016 (edited) Hi, The process I use is draw a polygon on plan, send to surface and convert to nurbs and ungroup then with my rectangle selected i Extrude along path and this is the result. HTH Edited November 16, 2016 by Alan Woodwell 1 Quote Link to comment
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