lolo66 Posted November 16, 2016 Share Posted November 16, 2016 Hi, I'm trying to change the colour of the glass in my door- it's stuck with the generic opaque turquoise coloured glass. However, I have changed the glass class to glass-clear and it's not changing. Another door of mine is set to the same clear glass class and it's doing as its told. Can anyone shed any insight? Many thanks! Lois Quote Link to comment
Guest Wes Gardner Posted November 16, 2016 Share Posted November 16, 2016 Here's a sample file. The "stock" door is on the left where the class for the glass is set to "Glazing-Clear", the door on the right has its class for the glass set to "Glazing-other color" and uses one of the glass textures that ships with the program. These are being controlled by class Does this work for you? Door Glazing Test.vwx Quote Link to comment
lolo66 Posted November 16, 2016 Author Share Posted November 16, 2016 Hi Wes, I've just made a new class for the glass and set it to clear glass. However, the glass in the door didn't change (see attached image.) Thanks, Lois Quote Link to comment
Guest Wes Gardner Posted November 16, 2016 Share Posted November 16, 2016 Hi Lois, Can you post a small file so we can see what/where your settings are? Maybe just a door or two in a wall Wes Quote Link to comment
zoomer Posted November 16, 2016 Share Posted November 16, 2016 Had problems with windows or doors too. "Someone" inside my VW had deactivated the "use Textures at creation" in my classes. (while 2017 conversion ?) I was wondering as I never had that setting ever deactivated since I started with VW 2014. That meant that all my Windows showed only Class Fill Colors or the Material switched to the Window Main Class if I played a bit. After reactivating textures auto assignment inside classes again it worked as expected. Others on the german forum write about loosing material settings when editing a Wall style. (Which I can't reproduce in my INT VW) Quote Link to comment
lolo66 Posted November 16, 2016 Author Share Posted November 16, 2016 Hi Zoomer, Thanks for you reply, I've checked my settings and the 'use textures at creation' has been ticked. Thank you Wes, I will attach a small file. Can I also ask how to give the door the same wood texture as the window and door frame? Thanks! Lois Yeadon_Bank_test.vwx Quote Link to comment
zoomer Posted November 16, 2016 Share Posted November 16, 2016 (edited) The Doors Appearance is controlled by the Class settings for inner and outer Panels. You can switch these to Wood-Window too. Edited November 16, 2016 by zoomer Quote Link to comment
zoomer Posted November 16, 2016 Share Posted November 16, 2016 (edited) Ahm, for the Glass in the Door Panel, you use a Custom Panel (Symbol). You have to set the Class and or Material for the Glass directly in the Symbol's 3D part in that case. It will not use the standard Doors Class assignments. Currently it is on the none Class. EDIT : And it needs to set to use Class Materials in the OIP > Render too. Edited November 16, 2016 by zoomer Quote Link to comment
Guest Wes Gardner Posted November 16, 2016 Share Posted November 16, 2016 (edited) Hi Lois, All I did was edited the symbol for the door leaf (Leaf Narrow Lite 1) and set the glazing to the "glass" class and the door to the "window wood" class. Like Zoomer said.... Yeadon_Bank_test.vwx Edited November 16, 2016 by Wes Gardner Quote Link to comment
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