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Diamond

Design Layer Referencing – Storey Level Stair Glitch

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Hi,

 

Any idea to get around this?

 

When I reference design layers that are set up to use Storeys and  Storey Levels, Stair objects (set to Storey levels in the referenced file) break, and I get a red cross in a rectangle. To get around this problem. I have to override the stair object to take their height 'By Value' and not by 'Layer Elevation'.

 

Is there anyway I can fix objects within referenced design layers and level heights attached to Storeys? Thanks.

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If I remember correctly I had the same with Walls.

So that nothing in DLVP will adopt to Story Levels. Is this correct ?

 

As before I thought DLVPs are the way to go because Symbols are not able to adapt

to relative heights by design.

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8 hours ago, zoomer said:

If I remember correctly I had the same with Walls.

So that nothing in DLVP will adopt to Story Levels. Is this correct ?

Yes. Objects will adopt the base story heights, but not intermediate storey levels.

 

But the reason I don't want to use DLVPs is because when I create section VPs of the DLVP, and render in Hidden line, due to some bug, I cannot override the line weights of objects beyond the section plane.O.o

Edited by Diamond

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Ok, you reference the old way, whole geometry.

 

And this works for Level assignments except for the stairs ?

Then there could be a way to fix the Stairs behaviour.

Or just the only objects that have Levels assigned.

 

Can you set Stairs to Layer height -x.xx to get the Level height if it works for Layer heights ?

 

Hope someone has an idea.

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Layer heights seem to work okay. Levels heights are the issue. 

 

Depending on the use case, I prefer layer referencing as I have found it is more robust than DLVP references. DLVP refs can get glitchy at times.

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