Josh NZ Posted November 10, 2016 Share Posted November 10, 2016 I am about to replicate the below image and wondering what the best approach would be. I know I can use a texture and set the transparency mask to match the image. Might not get the crisp edges. Can create using an extrusion but would mean slightly longer process to alter design if required. Could maybe use Marionette? Which I don't even know where to start. Any ideas/tips? Quote Link to comment
Taproot Posted November 10, 2016 Share Posted November 10, 2016 Another idea would be to model a portion of the pattern as a symbol and then repeat in an array over the area you want to cover. That would give you crisp geometry that would be fairly easy to modify if the design evolves. 1 Quote Link to comment
Jonathan Pickup Posted November 10, 2016 Share Posted November 10, 2016 whenever possible texture rather than model.. 1 Quote Link to comment
Matt Overton Posted November 10, 2016 Share Posted November 10, 2016 What about a flat 3d polygon instead of an extrusion? Get accurate elevations and details but the polygon count down by not having the depth. 1 Quote Link to comment
Josh NZ Posted November 10, 2016 Author Share Posted November 10, 2016 Thanks for the help guys. I am part way there using a texture. The attached image used a pix-elated image so will retry. In the meantime is there a way to make the two faces of the texture link, eg in the attached image I have highlighted in yellow the gaps. Left face has the texture, right face has the texture but there is a gap in the middle. Hope that makes sense. Quote Link to comment
AlanW Posted November 10, 2016 Share Posted November 10, 2016 (edited) Josh you could use an image prop and place it as a picture in the location and use the transparent option within. If you have a clear image you can use the trace bitmap and then extrude it to get a clean shape. Attached is an image prop example, good for effect, not so good if you want to get close and see thickness. If you have Illustrator you can convert the image to lines and then extrude the object. Screen-01.vwx Edited November 10, 2016 by Alan Woodwell 1 Quote Link to comment
zoomer Posted November 10, 2016 Share Posted November 10, 2016 (edited) I would do it like Alan said. A 2D face with a transparent texture. Maybe a second face in a distance small enough that it looks a bit more 3D but so that you wont see through when looking from an angle. Should work in this case when having a very dark material. Edited November 10, 2016 by zoomer Quote Link to comment
barkest Posted November 10, 2016 Share Posted November 10, 2016 If the original image is good quality you can try using Trace Bitmap > Ungroup and then fill with the 2D polygon bucket tool. There is usually some clean up but I usually get the repeat part of the image and can work from there. Depends how complex the fretwork is. 1 Quote Link to comment
P Retondo Posted November 10, 2016 Share Posted November 10, 2016 Some great advice in this thread, from different perspectives. Much appreciated! Quote Link to comment
Matt Overton Posted November 11, 2016 Share Posted November 11, 2016 While it doesn't have any thickness for sections a 3D poly only has one face to texture so you don't the offset faces problem. Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.