Jump to content
Josh NZ

Best approach for profiled metal cladding

Recommended Posts

I am about to replicate the below image and wondering what the best approach would be.

I know I can use a texture and set the transparency mask to match the image. Might not get the crisp edges.

Can create using an extrusion but would mean slightly longer process to alter design if required.

Could maybe use Marionette? Which I don't even know where to start.

 

Any ideas/tips?

 

Gates-and-Fences.jpg

Share this post


Link to post

Another idea would be to model a portion of the pattern as a symbol and then repeat in an array over the area you want to cover.  That would give you crisp geometry that would be fairly easy to modify if the design evolves.

  • Like 1

Share this post


Link to post

What about a flat 3d polygon instead of an extrusion?

Get accurate elevations and details but the polygon count down by not having the depth.

  • Like 1

Share this post


Link to post

Thanks for the help guys.

I am part way there using a texture.

The attached image used a pix-elated image so will retry.

In the meantime is there a way to make the two faces of the texture link, eg in the attached image I have highlighted in yellow the gaps.

Left face has the texture, right face has the texture but there is a gap in the middle.

Hope that makes sense.

 

Capture.PNG

Share this post


Link to post

Josh you could use an image prop and place it as a picture in the location and use the transparent option within.

If you have a clear image you can use the trace bitmap and then extrude it to get a clean shape.

Attached is an image prop example, good for effect, not so good if you want to get close and see thickness.

If you have Illustrator you can convert the image to lines and then extrude the object.

Image prop.JPG

Screen-01.vwx

Edited by Alan Woodwell
  • Like 1

Share this post


Link to post

I would do it like Alan said.

 

A 2D face with a transparent texture.

Maybe a second face in a distance small enough that it looks a bit more 3D

but so that you wont see through when looking from an angle.

Should work in this case when having a very dark material.

Edited by zoomer

Share this post


Link to post

If the original image is good quality you can try using Trace Bitmap > Ungroup and then fill with the 2D polygon bucket tool. There is usually some clean up but I usually get the repeat part of the image and can work from there. Depends how complex the fretwork is.

  • Like 1

Share this post


Link to post

While it doesn't have any thickness for sections a 3D poly only has one face to texture so you don't the offset faces problem.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×