MRD Mark Ridgewell Posted November 7, 2016 Share Posted November 7, 2016 Any recommendations for decent VR goggles to showcase webview capabilities to clients? Plenty on the market of course, but keen to get something that's tested with VW... Quote Link to comment
Tom Klaber Posted November 11, 2016 Share Posted November 11, 2016 I just did the new Google DayDream. They are far and away the most comfortable. They also come with a remote - and are only 79 bucks. I have done the cardboard ones, the plastic Carboard rip-offs, and the Samsung Gear. The Samsung is preparatory so only works if you have the right phone. I have not done the Vine or Oculus - but those are more expensive and intense systems. 1 Quote Link to comment
MRD Mark Ridgewell Posted November 11, 2016 Author Share Posted November 11, 2016 Sounds great, thanks! Does the remote work with Vectorworks via Bluetooth ? Quote Link to comment
MRD Mark Ridgewell Posted November 11, 2016 Author Share Posted November 11, 2016 ...ah, I-phone. Doesn't look like it's officially compatible, although not sure why it wouldn't be ?! Quote Link to comment
Tom Klaber Posted November 11, 2016 Share Posted November 11, 2016 oh...maybe screen resolution and refresh rate are not high enough. Quote Link to comment
MRD Mark Ridgewell Posted November 21, 2016 Author Share Posted November 21, 2016 ....update, bought some VR goggles from Maplin (UK) 'Trust' VR goggles for £39.99 - but there was a cheaper model without the bluetooth controller). Very comfortable, worked fine with i-phone 5, (fit and image wise) but I think as you say Tom, the phone isn't up to it, as the image could be clearer. That said, a good intro to VR I think. An observation in web view export, settings: tend to change themselves, units are slightly odd. Maybe there could be fewer height options (who needs a VR walk-round from a 3m viewing height?!). Maybe a typical adult view, a child's view and one in- between would suffice! I wonder, should I be considering ditching my i-phone for something else at the next upgrade?! Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted November 21, 2016 Vectorworks, Inc Employee Share Posted November 21, 2016 Apple (so far) hasn't shown much interest in VR but that may change. For now it's the Pixel series from Google and the Galaxy series from Samsung that support mobile VR display, but they are both sort of half-steps into the realm of VR which is mainly focused at the moment on the HTC Vive and the Oculus Rift. Quote Link to comment
Matt Overton Posted March 2, 2017 Share Posted March 2, 2017 Will the VR walk thru work with a 3d TV instead of goggles? Quote Link to comment
barkest Posted March 2, 2017 Share Posted March 2, 2017 Mark do you have a link to maplin as I can't see those for that price? thx Quote Link to comment
zoomer Posted March 2, 2017 Share Posted March 2, 2017 (edited) On 21.11.2016 at 8:50 PM, JimW said: Apple (so far) hasn't shown much interest in VR but that may change. For now it's the Pixel series from Google and the Galaxy series from Samsung that support mobile VR display, but they are both sort of half-steps into the realm of VR which is mainly focused at the moment on the HTC Vive and the Oculus Rift. Apple seems to have not much interest in VR only. But rumors say they have a very strong interest in AR ! (augmented reality) I'm pretty sure they are working hard on such a solution and devices. But I fear that will be again more consumer related. And they still aren't willing port touch to macOS. No problem, I would also work on an iPad Pro Pro if needed. They just have to build one with a display area seized 27-30", throw in a bunch of their AX chips for a Cinebench of 3000 upwards and add current desktop GPU power with Cuda option. Edited March 2, 2017 by zoomer Quote Link to comment
Christiaan Posted March 2, 2017 Share Posted March 2, 2017 Pretty happy with these https://www.amazon.co.uk/Shinecon-Virtual-Head-mounted-Headband-Smartphones/dp/B01BTJ4DR6 Quote Link to comment
MRD Mark Ridgewell Posted March 10, 2017 Author Share Posted March 10, 2017 On 2 March 2017 at 11:10 AM, barkest said: Mark do you have a link to maplin as I can't see those for that price? thx Price has gone up a bit. Can also get for £29.99 without the blutooth controller which to be honest I haven't used. http://www.maplin.co.uk/p/trust-gxt-720-vr-headset-a06wk?cmpid=ppc&gclid=CNiMg5XqzNICFULGGwodqTsEIg 1 Quote Link to comment
zoomer Posted March 10, 2017 Share Posted March 10, 2017 On 2. März 2017 at 0:31 PM, zoomer said: Apple seems to have not much interest in VR only. But rumors say they have a very strong interest in AR ! (augmented reality) OK, depends on how you see it, AR can be even less than VR. I meant more MR (mixed reality) If Apple is just interested in simple AR, like including some advertisement labels into your camera view in a store, that would not be very interesting. If it will be MR, showing your building design on a real site to walk through, that would be a bit more exiting. Google cardboard and successors sound quite useful and affordable. I think the professional goggles with tracking will be affordable soon. (2 years ?) Quote Link to comment
barkest Posted March 10, 2017 Share Posted March 10, 2017 Thanks Mark I am struggling with the controller with 360 stereo mode. Need some help/direction from the experts Quote Link to comment
MRD Mark Ridgewell Posted March 15, 2017 Author Share Posted March 15, 2017 Non- expert advice from memory, assuming you mean in the web model, point head down onto circular controls and wait for the orange ring to circle and then the command is active. Viewer height setting a bit temperamental I (especially units for height). Also, works better with some kind of 'ground' or floor. Have fun watching clients walk round the room thinking they're controlling the movement! Quote Link to comment
barkest Posted March 15, 2017 Share Posted March 15, 2017 Hi Mark I mean using the googles in 360 stereo mode you can look around fine but I can't get the controller working. I wondered if anyone had managed this and if so what was the hardware they used? thanks Quote Link to comment
AlanW Posted March 15, 2017 Share Posted March 15, 2017 (edited) If you look down at your feet with the goggles on you see the controller for moving, place the curser over the circle and it spins to go faster. HTH if thats what you are after. Edited March 15, 2017 by Alan Woodwell Quote Link to comment
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