fxallaire Posted October 24, 2016 Share Posted October 24, 2016 Hi, I'm a interior designer and want to achieve Polygonal Architectural walls in my current retail project. I have never used Vectorworks but I heard it would be the best software for the job. I have sketches of what I want to achieve but now it's time to build and I would like to create a 3D concept and export 2D plans for the woodwork. Can someone point out to me where to start... Thanks, FX Quote Link to comment
Christian Fekete Posted October 24, 2016 Share Posted October 24, 2016 Interesting design, I am not sure how to do that in vectorworks. I personally would do it in Sketchup but maybe the new division option of VW would be fine. Good luck Quote Link to comment
zoomer Posted October 24, 2016 Share Posted October 24, 2016 I did similar a while ago. I think I started with a 2D rectangle, made a lot of cuts in different angles for the resulting edges, converted all to a Mesh, rotated the Mesh from Floor Plan to Wall direction, pulled vertices in and out until it looked like it should. -> Thicken Tool I think today (VW 2017) I would use Sub Division Tool, convert my 2D Geometry to SubD and set Edge Weight 100% to all vertices. Quote Link to comment
Christian Fekete Posted October 24, 2016 Share Posted October 24, 2016 what does the edge weight do? Quote Link to comment
zoomer Posted October 24, 2016 Share Posted October 24, 2016 (edited) It will make sharp corners like in the illustrations above. (I think it is called a little different in VW ?) My VW hangs with a DTM at the moment .... Edited October 24, 2016 by zoomer Quote Link to comment
Markvl Posted October 25, 2016 Share Posted October 25, 2016 The Subdivision tool is where I'd start. Keep in mind that the subdivision tool is organic by nature but you can switch all edges and corners to hard lines and points. Quote Link to comment
fxallaire Posted October 25, 2016 Author Share Posted October 25, 2016 13 hours ago, Christian Fekete said: Interesting design, I am not sure how to do that in vectorworks. I personally would do it in Sketchup but maybe the new division option of VW would be fine. Good luck Why would you prefer Sketchup for this job exactly? To be honnest I never used sketchup either... Which one should I commit to learn?? FX Quote Link to comment
Christian Fekete Posted October 25, 2016 Share Posted October 25, 2016 it is much easier for basic modeling, just remember to group things and you will be fine. Quote Link to comment
AlanW Posted October 25, 2016 Share Posted October 25, 2016 (edited) It all comes down to what you are used to using. Sk....up I don't use much but can do amazing things with Vectorworks. If you are after those shapes its easy to convert to mesh and get the triangles to build from. Sk....up you could probably do the same. Edited October 25, 2016 by Alan Woodwell Quote Link to comment
jcaia Posted October 27, 2016 Share Posted October 27, 2016 Actually, Vectorworks would be much easier to create these panels than Sketchup would IMO. I use both and Vectorworks has better control and precision for this type work. After all, modeling it is only a portion of the work - you have to describe how to build this, and that is where VW shines. Quote Link to comment
Samuel Derenboim Posted December 2, 2016 Share Posted December 2, 2016 its easy using the 3d polygon tool. first create the bottom edge, then the top edge. Once you have both profiles, use the polygon tool to create the surfaces. once you are done, use shell the create thickness of the walls Quote Link to comment
Tom Klaber Posted December 2, 2016 Share Posted December 2, 2016 (edited) I think @Samuel Derenboimis correct. I played around with the Sub-D and its cool, but even if you are creasing everything it gives you warped panels. 3D Polly is the way to go. EDIT - After looking at the little rendering again - those panels do not appear to be true flat triangulated panels. The do seem to have some warp. If you already know the bottom and top profile - than 3D poly still might be the way to go, but sub-D - actually would be able to recreate what you are showing pretty nicely. Edited December 2, 2016 by Tom Klaber Quote Link to comment
Diamond Posted December 5, 2016 Share Posted December 5, 2016 (edited) 3D polygons are the way to go. As @Tom Klaber mentioned regarding the SubD tool, can also happen with 3D polys. I have had to fix more than one development approval that used 3D polys that turned out to be twisted panels. Twisted panels are tough to build. Make sure you don't introduce twisting into your panels by using triangulated 3D polys as checks before you add more vertices. Convert them to a mesh, and then use the Shell Solid too to give them thickness. The great thing about Meshes are that you can push and pull individual vertices of the mesh. You can even move vertices using the 2D or 3D Move commands. Use 3D loci as snap points to maintain accuracy. Also, think first about how you are going to build it. If you can have a chat to product suppliers, they will help you to not have to start over when any assumptions you make about constructibility are wrong. Learnt that the hard way . Hope that helps. I have been working on a few of these lately. They are a challenge to create, but the effect is awesome (wish I could show you some small touches to a facade that I am documenting at the moment – but I want to keep my job !) Edited December 5, 2016 by Diamond Typos Quote Link to comment
Hassan Raza Posted June 14, 2017 Share Posted June 14, 2017 On 10/25/2016 at 7:12 AM, Markvl said: The Subdivision tool is where I'd start. Keep in mind that the subdivision tool is organic by nature but you can switch all edges and corners to hard lines and points. does somebody know how to switch from organic to hard edges in subdivision modeling? Quote Link to comment
Andy Broomell Posted June 14, 2017 Share Posted June 14, 2017 6 minutes ago, Hassan Raza said: does somebody know how to switch from organic to hard edges in subdivision modeling? Double click the Sub-D object so that you're editing it, then right click and choose "Crease All Edges", and if need be, "Crease All Vertices" as well. 1 Quote Link to comment
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