johnq Posted October 19, 2016 Share Posted October 19, 2016 Hi, I am using an image mask texture to simulate pixels on a low res, transparent LED panel. Looks alright, but I would like to add glow to show how it looks with content. I don't necessarily need light from the screen on surrounding objects, but at least a bright "lit up" look on the screen itself. Any ideas how to accomplish this? Texture glow options are not doing anything. Thanks johnq Quote Link to comment
Shac Posted October 19, 2016 Share Posted October 19, 2016 Take it to photoshop add a glow/ lens flare to the image? Quote Link to comment
Andy Broomell Posted October 19, 2016 Share Posted October 19, 2016 The "Glow" option under reflectivity will make the texture appear as if it's 100% illuminated even if light from external light sources is not hitting. Note that you can pump this number above 100% and it'll brighten the image even more (sometimes washing it out). If you have "Emit Light" checked, the texture will also act as a light source, casting photons onto nearby objects. This will only work if you have Indirect Lighting turned on in whatever render style you're using. There is no way in Vectorworks (sadly) to make objects have a "halo" type glow - this would be best achieved in Photoshop as Shac suggests. Or this can be done in Cinema4D, a more complex 3D-rendering program. Quote Link to comment
johnq Posted October 19, 2016 Author Share Posted October 19, 2016 Photoshop glow helped as it made the pixels bigger, however it looks like the image mask doesn't work with the the semi-transparent "glow" on the edges. I can not get any light emitted from the object though. Tried a bunch of lighting settings. Thanks johnq Quote Link to comment
Vectorworks, Inc Employee PVA - Admin Posted October 19, 2016 Vectorworks, Inc Employee Share Posted October 19, 2016 What rendering mode are you using? The original screenshot looks like it might be in OpenGL which does not show texture based lighting. Quote Link to comment
johnq Posted October 19, 2016 Author Share Posted October 19, 2016 Ahh!!! Yes OpenGL. My computer is taking way to long on Renderworks to try things out. Should have made a simple model for testing. Quote Link to comment
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