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VW 2017 - Push Pull Tool can't select anymore - Bug


zoomer

Question

Push Pull Tool can't select Faces anymore, until I set the Element to (2D) Front by CMD+F.

Even if I rotate my View so that there isn't any other Object behind.

 

I would also allow to choose a few other Objects Faces beside that Element most in (2D) front.

Maybe these are "more in front" enough.

But the larger part of Elements (Faces) is not selectable.

Edited by zoomer
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I think it was in other Files (that were converted from 2016) too.

Meanwhile I have imported these.
Currently I work in one single file only.

 

But CMD+F does always solve that.

 

Ahm, your example has one Object only .....

I have a lot more - on different Classes/Layers.
But it is no visibility or activation problem. I can select all these. But Push Pull will ignore these,

until set them to front. "F" does not work, it needs "CMD+F"

 

Edited by zoomer
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Selection behaves a little strange too.

Especially if I want to edit an Extrude by double clicking.

That needs a real Select-Break- Double Click for me.

 

Also Snapping is extremely slow here and does not work when e.g. Extrude Edit Mode.
It can only snap on Edges, not on Points.

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Have to look at this.
I deactivated Master Snaps as it tends to snap to arbitrary points on objects like Columns,

where no real "points" are. (Maybe there once where corners there before editing dimensions ?)

 

EDIT :
No, doesn't change when I activate MS Option.

Edited by zoomer
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On 4.10.2016 at 10:18 PM, JimW said:

Other than it not having been rebooted for two weeks I don't see anything out of the ordinary, I'll see if one of the Mac Pros here can replicate the issue.

 

^ This

and/or unpluging the 3D Connexion Enterprise helped for Push Pull Tool.

Works again.

OpenGL still Zebra.

Edited by zoomer
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In SP 2 it is still needed to CMD+F front pushing some Solids to make them recognized by

the Push Pull Tool.

 

1.

Seems to be no difference in OpenGL lowest legacy Mode vs high performance Mode.

Or Wireframe vs OpenGL.

 

2.

I somehow have a lot of Generic Solids that got "Solid Sections". Feels like these may be a bit worse to select

(blurry assumption)

Don't know if I really have chosen the wrong Boolean Entry when I tried to cut out parts of the whole Building (?)

Or these were created arbitrarily. In any case I always substartec a Cut Volume (!), never any Nurbs Surfaces Planes,

as they exist now in these Solid Sections. 

 

3.

Sometimes it helps to zoom in to make a Solid accessible that was ignored from larger distance, but not always.

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It looks like everything works as expected again - after I got rid of ALL of these ugly Solid Sections

in the whole File !

 

Magic Wand Selection by Object, allows to Select all Solids.

These can be reduced to "real" Generic Solids,

without destroying things like Extrudes. 

Solid Additions and such will be affected and and lose history too of course,

but this is wanted in my case (in general)

Edited by zoomer
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7 hours ago, zoomer said:

It looks like everything works as expected again - after I got rid of ALL of these ugly Solid Sections

in the whole File !

 

Well, not 100 %.

But much better now.

 

 

7 hours ago, zoomer said:

without destroying things like Extrudes. 

 

Probably not.

Some Extrudes got caught by the Solid Section Virus.

So they degraded to Generic Solids too after Solids conversion.

 

Only way to heal the Extrudes would be to

1. enter the Solid Section

2. CMD+X cut the Extrude

3. delete the Nurbs Plane

4. leave Solids Section edit mode

5. CMD+ALT+V in place pasting the Extrude

6. try to find the former Z-Height of the Extrude

 

One by one of course.

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2017 SP3 Push Pull Tool,

 

I still can't select the Objects that I want.

Even Objects occluded behind the object of interest will be prioritized in 3D OpenGL.

 

So I renew my wish for a Mode where you can select an element first and PP Tool

will look for that locked elements faces only.

Edited by zoomer
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I am increasingly frustrated by similar issues.

 

Sometimes the push-pull tool finds a face easily, sometimes it just refuses to act on it at all.

 

Sometimes changing my viewpoint helps.

 

Sometimes, if you are trying to push/pull something that's within a group, doubleclicking and entering the group helps.

 

As I use the push-pull tool a lot now, it's becoming really quite annoying.

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This continues to be a problem for me. The more complex the model, the more of a problem it is.

 

Some recent fiddling around / observation suggests it may be linked to the presence of symbol objects.

 

From a given viewpoint, I can highlight faces on various objects fine until I move the cursor onto part of the screen where a symbol object is in the background. Then everything slows down, and often I get the spinning beachball (I'm on Mac) and everything freezes for a few seconds.

 

If I then move back to other parts of the screen, things seem to recover.

 

If I temporarily delete the symbol objects, then there are no problems at all.

 

In this particular case, one of the symbols is a "bimobject" one, one is one I've built myself, partly using geometry imported from a manufacturer's DXF model, and one contains geometry imported from a sketchup model. What they may all have in common is a large number of faces on curved surfaces due to the import process. So it makes me wonder if the push-pull tool is trying to choose between thousands of faces as my cursor passes over those areas, and that's what's freaking it out. If I'm correct then I think it needs to be set to ignore faces within complex symbols...or something.

 

I have to say that this problem is becoming more and more disruptive to my work, as my models increase in complexity.

 

@JimWare you still monitoring this thread? If not I will post this as a new troubleshooting thread.

 

 

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