Kieran Posted September 29, 2016 Share Posted September 29, 2016 Hi I would like to be able to apply a texture to an extrude so that it matches the width of the extrude. Also need to be able to edit the orientation. I have tried the Set Texture Size node with no luck. Cheers Kieran Quote Link to comment
0 michaelk Posted September 29, 2016 Share Posted September 29, 2016 Take a look in Help a the attribute mapping tool. It will do exactly what you want but the first step can be confusing. hth mk Quote Link to comment
0 Pat Stanford Posted September 29, 2016 Share Posted September 29, 2016 Nice try Michael, but I think he wants to do it inside a Marionette network. ;-) Quote Link to comment
0 michaelk Posted September 29, 2016 Share Posted September 29, 2016 Whoops Thanks, Pat. Just saw that. Way above my head. Good luck! mk Quote Link to comment
0 Marionette Maven Marissa Farrell Posted September 29, 2016 Marionette Maven Share Posted September 29, 2016 With the current Marionette content, this is very hard/probably impossible to achieve. There were some changes made for texturing parts in plug-ins, however I haven't had the time to create a proper demonstration of how to do this yet, but those same changes will work on Marionette objects as well. (They will allow you to map textures to the individual parts of your plug-in object, very exciting!) As soon as I get a working understanding of what the process is and create a tutorial, I will report back here! Quote Link to comment
0 AlanW Posted September 29, 2016 Share Posted September 29, 2016 (edited) 12 hours ago, Kieran said: Hi I would like to be able to apply a texture to an extrude so that it matches the width of the extrude. Also need to be able to edit the orientation. I have tried the Set Texture Size node with no luck. Cheers Kieran Hi, I have no luck with the Set Texture Size so the only way for me so far is to set the scale in the texture. See attached.Will look further into it. Credit goes to Sean O'Skea for teaching the texture setup. Textures.vwx Edited September 29, 2016 by Alan Woodwell Quote Link to comment
0 Kieran Posted October 3, 2016 Author Share Posted October 3, 2016 Hi Alan Thank you to everyone who responded. Its the first time I have posted and I did not expect a responce. Attached is the object I have been working on. Its a frame with an artwork that may be useful to any exhibition designers out there. The frame, glass and matt board are all textured using the Apply Texture node. I had hoped to be able to use a Texture Map node of some sort to control the texture map of the artwork in the frame. Instead the way forward seems to be to wrap the network, ungroup the each frame the network produces and adjusted the artwork texture map. I would love any comments on improvements on the network. Also can anyone tell me where to find the node Ordered Points. I found it in a tutorial but can't find it in the list of nodes definitions. Cheers Kieran Marionette-Frame_2.vwx Quote Link to comment
0 AlanW Posted October 4, 2016 Share Posted October 4, 2016 @KieranHi, Nice work. It was good for you to learn the process of making the frame the way you did as it will come in handy for may other things. A fast was is as attached. Create a symbol and extrude it down a path. This can all be put into a Marionette object which I will do later tonight. HTH Marionette-Frame_2_AW.vwx Quote Link to comment
0 AlanW Posted October 4, 2016 Share Posted October 4, 2016 @KieranHi, Attached is the file for creating a frame and picture, its one way to do it. Will look at making it a symbol later so easier to use. HTH Marionette-Frame_2_AW_001.vwx Quote Link to comment
0 AlanW Posted October 5, 2016 Share Posted October 5, 2016 @KieranHi, Attached is a file with converted to a Marionette object. Just create new images to apply, change the frame and image size as you need. HTH Marionette-Frame_2_AW_002.vwx Quote Link to comment
0 Kieran Posted October 7, 2016 Author Share Posted October 7, 2016 Thank you Alan. Just downloaded your improved and simplified version and had a play. Love It. Great to learn something new. Cheers Kieran Quote Link to comment
0 Nuno Antunes Posted December 2, 2018 Share Posted December 2, 2018 Hi @Alan Woodwell, very good work on Marionette, and thank you for share all the files and you knowledge I'm trying to apply textures in marionette, but I do not know how to control it. How can I control the mapping of the texture (Scale, Offset H, Offset V, Rotation, Flip, Repeat)? There is any special node for this? In your Marionette Frame 2, when we start to introduce deferents sizes, the picture do not fit or even rotate in a vertical format. Do you have found any solution for this? There are new nodes in the Vectorworks 2019? Thank you for your help Quote Link to comment
0 AlanW Posted December 2, 2018 Share Posted December 2, 2018 Hi, will have a look tonight. Pretty sure there are some scale and rotate nodes around. 1 Quote Link to comment
0 Nuno Antunes Posted December 2, 2018 Share Posted December 2, 2018 That’s fantastic! Here I m still in Sunday night 😉 Quote Link to comment
0 AlanW Posted December 3, 2018 Share Posted December 3, 2018 (edited) Hi here are 2 scripts, one for scaling textures (Warning it crashes 2019 everytime i run it) I would use the other one where it scales a symbol, so make your picture a symbol then scale. Good Luck Scaling Symbols-001.vwx Textures.vwx Edited December 3, 2018 by Alan Woodwell Quote Link to comment
Question
Kieran
Hi
I would like to be able to apply a texture to an extrude so that it matches the width of the extrude. Also need to be able to edit the orientation.
I have tried the Set Texture Size node with no luck.
Cheers
Kieran
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