Samuel Derenboim Posted September 25, 2016 Share Posted September 25, 2016 Does anybody know how to do this? I have hundreds of textures that i would like to make libraries from. I have found a workaround - by using sketchup as a mass importer, and then import that file into Vectorworks. I was curious if there was a direct way of doing this? or perhaps a script that scans a directory and updates a library? Quote Link to comment
Tom Klaber Posted September 26, 2016 Share Posted September 26, 2016 You should be careful. There might be some info lost when textures are imported into sketch-up and re-exported. I am not positive this is the case, but I would be surprised if that is lossless. What you could do is reference in all the files that have the textures you want to create a library from. Then you could kill the references and keep the resources - purge the document of the resources you do not want. Quote Link to comment
Samuel Derenboim Posted September 27, 2016 Author Share Posted September 27, 2016 I have done the experiment, so far so good. The sketchup file is strictly intended for importing textures, I doubt that any information would be sent back to the sketchup file given that it is only imported, no information is actually written to the file itself. I've done this in the latest version so far, the only comment I have about textures is figuring out how to scale them to their real world size at the same time. But I doubt that's necessary. Looks like ill be experimenting....I'll share some resource's soon! Thanks for your help! Quote Link to comment
zoomer Posted September 27, 2016 Share Posted September 27, 2016 I vote for access of Image Textures from Resource Manager. With the ability to load and organize textures. 1 Quote Link to comment
Samuel Derenboim Posted September 27, 2016 Author Share Posted September 27, 2016 That would definitely make the task easier or at least mass import similar to dxf / dwg import Quote Link to comment
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