OpenGL should draw edge lines on objects with textures that have transparency. Currently once an object has transparency it no longer has edge lines. (Referring to OpenGL options "Draw Edges," not Hidden Line render).
It could be a user option if there's a reason some people don't want edges on semitransparent objects. But I would love them
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Andy Broomell
OpenGL should draw edge lines on objects with textures that have transparency. Currently once an object has transparency it no longer has edge lines. (Referring to OpenGL options "Draw Edges," not Hidden Line render).
It could be a user option if there's a reason some people don't want edges on semitransparent objects. But I would love them
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