I want the Default 3D Render Mode to be able to differentiate between orthogonal and perspective projection.
I currently leave the Default 3D Projection set to Orthogonal and my Default 3D Render Mode to Wireframe, because when I switch to Front, Right, Back, etc., I need it to be Orthogonal Wireframe, not perspective OpenGL which was the default (and doesn't make any sense).
But when I switch to a perspective mode I want it to automatically switch to OpenGL. So switching to the Walkthrough tool would automatically switch me to OpenGL, for example.
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Andy Broomell
I want the Default 3D Render Mode to be able to differentiate between orthogonal and perspective projection.
I currently leave the Default 3D Projection set to Orthogonal and my Default 3D Render Mode to Wireframe, because when I switch to Front, Right, Back, etc., I need it to be Orthogonal Wireframe, not perspective OpenGL which was the default (and doesn't make any sense).
But when I switch to a perspective mode I want it to automatically switch to OpenGL. So switching to the Walkthrough tool would automatically switch me to OpenGL, for example.
Mock-up of how the Quick-Pref could look:
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