assemblyarchitecture Posted September 13, 2016 Share Posted September 13, 2016 (edited) I have reset the cameras countless of times. Setting up consistent renderings to place into photo montages takes a while and the camera's z setting will often go haywire moiving hundreds of feet vertically or shifting off horizontally. I don't know what's going on, if I should put down a locus to reset the camera, but that defeats the purpose of having a camera set up in the first place. I notice when the camera palate is open and the camera is selected, there seems to be a glitch in that the corrupted camera will stay selected even though a different camera is active. Has this happened to anyone else. It happened in multiple files for different projects so I think there's a glitch somewhere mac 10.10.5/VW2016 sp4 Edited September 13, 2016 by assemblyarchitecture system Quote Link to comment
zoomer Posted September 13, 2016 Share Posted September 13, 2016 (edited) That is all well known. Plus some other issues like auto adding the old viewport crop setting and those things. It got worse with the last Service Pack when Cameras, like a saved view, contain Layer Visibilities, or at least preserve to make their own Layer the active Layer, while doing visibility changes seems to further corrupt the Cameras. I don't know why and how that could happen and stay for a whole software release. Let's cross fingers for VW 2017 release. Edited September 13, 2016 by zoomer Quote Link to comment
AlanW Posted September 13, 2016 Share Posted September 13, 2016 You need to disable the camera when entering the viewport as I understand it e viewport is the lense of the camera and as soon as you move you take the camera with you. Quote Link to comment
assemblyarchitecture Posted September 13, 2016 Author Share Posted September 13, 2016 I haven't linked a camera to a viewport since that seemed problematic based on some previous posts. I have just been exporting images from the camera on a design later, but that's helpful. Maybe I have been dragging the camera when rotating the model. Can you lock a camera? if not it would probably be a good feature. It happened again since posting so I may start writing down the coordinates for the camera. Quote Link to comment
AlanW Posted September 14, 2016 Share Posted September 14, 2016 If you create a viewport from the camera when you go in through the viewport dont have camera ticked on the viewport. HTH Quote Link to comment
zoomer Posted September 14, 2016 Share Posted September 14, 2016 Alan, we use Cameras just like other plugin objects. For Example to exchange with C4D. So they can't be hidden in a viewport. VW 2017 : Cameras aren't any better, at least those from converted 2016 Files. They lose their coordinates even more likely. Nearly useless at the moment. Quote Link to comment
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