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Image Props without an Image ? (2D Silhouettes)


zoomer

Question

Is there any way to use 2D Polygons like Resource's as "People-Outline & Filled-2D.vwx"
in the same way as Image Props ?

So that their Z-Rotation makes them always look at cameras ?
(Like C4D's "look at camera constraint" Tag)

Image Props are nice for trees and plants but I want to avoid an extra Material for each
Silhouette, which all should be just black with 15% Transparency.

 

If not I would wish to be able to do so.

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@zoomer- attached is a v2016 file with two Image Prop silhouette people in it. They do rely on Renderworks textures for their color and opacity, but they always face the camera and they cast shadows in 3d views, which is important to me. Their opacity is controlled by adjusting the opacity in the texture's image mask.

Having the extra Renderworks textures for each person doesn't bother so much — maybe in Vw2017 we'll be able to organize them in a folder so that you don't have to see them.

I agree with you that we should be able to create Image Props from filled 2d outlines (which can also be easily done in SketchUp). You should create a wishlist item for it.

Screen Shot 2016-09-09 at 9.34.44 AM.pngScreen Shot 2016-09-09 at 9.31.20 AM.png

people_3d.vwx

Edited by rDesign
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Yes, Image Props are cool and easy.
Just in this case I would prefer Meshes only as I use these in C4D too and have
problems to control Materials after exchange anyway (for now)

Will set my Silhouettes there, or "auto orient" the unwilling Meshes there.
(As my cameras still jump away when I try to activate them anyway (for now)

 

So I see this as a wish list item.
Just wanted to ask before if someone had an idea that it already works somehow.

Edited by zoomer
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Hmmh, I thought of modifying or cleaaning down the Image Prob tool to just ask for a 2D mesh,
convert to 3D if necessary, rotatite it upwards and apply the "auto orient" feature,
like it does with the current image mapped plane.

Maybe we just have to wait until Alan comes with a Marionette Assembly ...

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