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stories


SAMUEL M

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Layers are "Where" elements are (like 1st Floor, 2nd Floor, ... or Building, HVAC, Landscape, ....)

Classes are "What" elements are classified (like Doors, Windows, Walls, Columns, ...)

Stories and their Levels are predefined Height Levels that you assign to your Layers.
Elements drawn on those Layers are drawn from Z= 0.00 of that Layer but the Layer itself
has the Story height so the geometry will have automatically the correct height.

With the Story Levels you have additional Height Levels you can bind elements relatively.
(Like Bottom/Top of floor slab, Top of Finish Floor, Top of Windows, ...)
So instead of telling a Wall a fixed Height like 3.00 m, you define it from Top of Slab to
Bottom of Slab Story above. And the Walls will adapt automatically if you change Story
or Level Heights.

Other than in Jonathan's sketch, I always include the "Floor" Slab to my Stories, so the
"Ceiling" Slab belongs to the Story above. This way I can always look into my model from
top when working and it is not hidden by the upper slab.
It depends on the complexity of your model and your workflow if you maybe want to use
an extra Layer for your foundations, roofs, surrounding houses, ....

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