Tobias Kern Posted August 10, 2016 Share Posted August 10, 2016 (edited) hi, hope VW get the option to convert any complex 3d geometry into a quad face mesh and with all advantages of the quad faces. with vw today, we can only convert to a triangulated mesh (convert to 3d polygon), so we get a mesh build with triangles, sometimes it can be better to have a mesh wit quadfaces. watch this video to see some quadface infos (its a sketchup-video, but it do not care) sketchup have some interesting tools for quad faces: sudb, quadfacetools, as a inspiration for the developers ... so what is needed: quadface - a convert into quadface mesh command (similar like convert to 3d polygon) - toolset for softening and sharpening a quadface mesh (see sudb tool for sketchup) - tool for crease edge/s (see sudb tool for sketchup) - a toolset like quadfacetools for sketchup - maybe the option to setup vw, how it should calculate all geometry in the background (triangulated or quadfaces) - quadfaces for terrain modeling - softening and sharpening also for triangulated meshes please! push/pull tool a much expanded push/pulltool (really a - push/pull edges (not only surfaces) - push/pull points - push/pull rounded geometry - push/pull holes - push/pull nurbs-surfaces (for thickening) - push/pull for softening/rounding edges (for example press alt and then the edge gets softened/rounded instead of moved) - push/pull for chamfering (see above but for example press alt + cmd) Edited August 10, 2016 by johnnygitarr 1 Quote Link to comment
0 zoomer Posted August 10, 2016 Share Posted August 10, 2016 + 100e2000 For all of your points. Quote Link to comment
0 Markvl Posted August 18, 2016 Share Posted August 18, 2016 +1 for sure on the push/pull tool. Quote Link to comment
Question
Tobias Kern
hi,
hope VW get the option to convert any complex 3d geometry
into a quad face mesh and with all advantages of the quad faces.
with vw today, we can only convert to a triangulated mesh
(convert to 3d polygon), so we get a mesh build with triangles,
sometimes it can be better to have a mesh wit quadfaces.
watch this video to see some quadface infos
(its a sketchup-video, but it do not care)
sketchup have some interesting tools for quad faces:
sudb, quadfacetools, as a inspiration for the developers ...
so what is needed:
quadface
- a convert into quadface mesh command (similar like convert to 3d polygon)
- toolset for softening and sharpening a quadface mesh (see sudb tool for sketchup)
- tool for crease edge/s (see sudb tool for sketchup)
- a toolset like quadfacetools for sketchup
- maybe the option to setup vw, how it should calculate all geometry in the background
(triangulated or quadfaces)
- quadfaces for terrain modeling
- softening and sharpening also for triangulated meshes please!
push/pull tool
a much expanded push/pulltool (really a
- push/pull edges (not only surfaces)
- push/pull points
- push/pull rounded geometry
- push/pull holes
- push/pull nurbs-surfaces (for thickening)
- push/pull for softening/rounding edges (for example press alt and then the edge gets softened/rounded instead of moved)
- push/pull for chamfering (see above but for example press alt + cmd)
Edited by johnnygitarrLink to comment
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