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WISH: Quad Faces for meshcalculating / extended push/pull tool


Tobias Kern

Question

hi,

hope VW get the option to convert any complex 3d geometry

into a quad face mesh and with all advantages of the quad faces.

with vw today, we can only convert to a triangulated mesh

(convert to 3d polygon), so we get a mesh build with triangles,

sometimes it can be better to have a mesh wit quadfaces.

watch this video to see some quadface infos

(its a sketchup-video, but it do not care)

sketchup have some interesting tools for quad faces:

sudb, quadfacetools, as a inspiration for the developers ...

so what is needed:

quadface

- a convert into quadface mesh command (similar like convert to 3d polygon)

- toolset for softening and sharpening a quadface mesh (see sudb tool for sketchup)

- tool for crease edge/s (see sudb tool for sketchup)

- a toolset like quadfacetools for sketchup

- maybe the option to setup vw, how it should calculate all geometry in the background

(triangulated or quadfaces)

- quadfaces for terrain modeling

- softening and sharpening also for triangulated meshes please!

push/pull tool

a much expanded push/pulltool (really a

- push/pull edges (not only surfaces)

- push/pull points

- push/pull rounded geometry

- push/pull holes

- push/pull nurbs-surfaces (for thickening)

- push/pull for softening/rounding edges (for example press alt and then the edge gets softened/rounded instead of moved)

- push/pull for chamfering (see above but for example press alt + cmd)

Edited by johnnygitarr
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