Jump to content
  • 8
Ozzie

Viewport OIP Layer and Classes

Question

17 answers to this question

Recommended Posts

  • 0

Agreed. This is exactly how this should work. I suspect the reason it wasn't the same dialog or tab was because one existed before the other, and they were implemented by two separate engineers. Request submitted.

Very often I have found the reason that UI elements aren't combined was simply because engineers or engineering teams did not want to step on each others toes. Which, while very polite, leads to very obviously under-thought interfaces, we're working on that quite a bit. My role is a part of it but we are also assigning overall engineering managers for each of the various products so they can look at the larger picture and avoid extra clicks like we have here.

  • Like 1

Share this post


Link to post
  • 0

I would say your idea would be a nice UI improvement.

Share this post


Link to post
  • 0

+1

Don't know about "possible", but single window with tabs to access viewport layer & class is for sure not a "stupid" idea.

-B

Edited by Benson Shaw

Share this post


Link to post
  • 0

Thanks all

I thought it was almost obvious and wondered why it had not been picked up before hence the "stupid" remark

Share this post


Link to post
  • 0

Thanks all

I thought it was almost obvious and wondered why it had not been picked up before hence the "stupid" remark

Share this post


Link to post
  • 0

There is a concept in User Interface design generally called 'consistency' :)

Share this post


Link to post
  • 0

+1

I think your idea is very good - it should have been done this way in the first place.

There is a concept in User Interface design generally called 'consistency' :)

^^^^ This comment made me laugh out loud.^^^^

I think there should be a Vectorworks 'User Interface Guru' whose job is to go through the entire UI / UX and find things like this - and say "Why do we have two dialogue boxes when we could just have one?"

Share this post


Link to post
  • 0
I think there should be a Vectorworks 'User Interface Guru' whose job is to go through the entire UI / UX and find things like this - and say "Why do we have two dialogue boxes when we could just have one?"

Yes, please.

+1

Kevin

Share this post


Link to post
  • 0

+100000000000000000000000

Edited by zoomer

Share this post


Link to post
  • 0

+1
And while they are working on it (if they are going to) maybe the navigation palette could be used as well to turn layers off/on for a selected viewport? That way you'd also have that tabs for layers and classes with the benefit that the navigation palette can be vertically resized for easier navigation is you have lots of layers and classes. A drop-down menu in the OIP would be a bit cumbersome in such a situation.

Share this post


Link to post
  • 0

I sure hope this is possible and it's not at all stupid.

While tweaking this it sure would be nice if we didn't need to go out of annotation space to alter the class/layer set up of a viewport. ie Show the Object Info of the container when nothing is selected in a container edit mode.

 

 

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×