Ozzie 15 Posted August 8, 2016 Have a look at this http://screencast-o-matic.com/watch/cDjjQOidGP 2 Share this post Link to post
0 Jim Wilson 2,057 Posted September 6, 2016 Agreed. This is exactly how this should work. I suspect the reason it wasn't the same dialog or tab was because one existed before the other, and they were implemented by two separate engineers. Request submitted. Very often I have found the reason that UI elements aren't combined was simply because engineers or engineering teams did not want to step on each others toes. Which, while very polite, leads to very obviously under-thought interfaces, we're working on that quite a bit. My role is a part of it but we are also assigning overall engineering managers for each of the various products so they can look at the larger picture and avoid extra clicks like we have here. 1 Share this post Link to post
0 zoomer 512 Posted August 8, 2016 I would say your idea would be a nice UI improvement. Share this post Link to post
0 Benson Shaw 246 Posted August 9, 2016 (edited) +1 Don't know about "possible", but single window with tabs to access viewport layer & class is for sure not a "stupid" idea. -B Edited August 9, 2016 by Benson Shaw Share this post Link to post
0 Ozzie 15 Posted August 9, 2016 Thanks all I thought it was almost obvious and wondered why it had not been picked up before hence the "stupid" remark Share this post Link to post
0 Ozzie 15 Posted August 9, 2016 Thanks all I thought it was almost obvious and wondered why it had not been picked up before hence the "stupid" remark Share this post Link to post
0 RickR 46 Posted August 12, 2016 There is a concept in User Interface design generally called 'consistency' Share this post Link to post
0 rDesign 275 Posted August 12, 2016 +1 I think your idea is very good - it should have been done this way in the first place. There is a concept in User Interface design generally called 'consistency' ^^^^ This comment made me laugh out loud.^^^^ I think there should be a Vectorworks 'User Interface Guru' whose job is to go through the entire UI / UX and find things like this - and say "Why do we have two dialogue boxes when we could just have one?" Share this post Link to post
0 Kevin McAllister 882 Posted August 12, 2016 I think there should be a Vectorworks 'User Interface Guru' whose job is to go through the entire UI / UX and find things like this - and say "Why do we have two dialogue boxes when we could just have one?" Yes, please. +1 Kevin Share this post Link to post
0 zoomer 512 Posted August 12, 2016 (edited) +100000000000000000000000 Edited August 12, 2016 by zoomer Share this post Link to post
0 Art V 203 Posted September 5, 2016 +1 And while they are working on it (if they are going to) maybe the navigation palette could be used as well to turn layers off/on for a selected viewport? That way you'd also have that tabs for layers and classes with the benefit that the navigation palette can be vertically resized for easier navigation is you have lots of layers and classes. A drop-down menu in the OIP would be a bit cumbersome in such a situation. Share this post Link to post
0 Matt Overton 150 Posted September 6, 2016 I sure hope this is possible and it's not at all stupid. While tweaking this it sure would be nice if we didn't need to go out of annotation space to alter the class/layer set up of a viewport. ie Show the Object Info of the container when nothing is selected in a container edit mode. Share this post Link to post
0 Markvl 122 Posted September 6, 2016 +1 Far from stupid. Almost genius really! Share this post Link to post
Have a look at this
http://screencast-o-matic.com/watch/cDjjQOidGP
Share this post
Link to post