It's pretty difficult and frustrating to set up an animation in VW. Been basically unchanged for years. I wish I could do the following: do a walkthrough onscreen in OpenGL, save the path - including stops, rotation of viewpoint, and spins - then have that path generated in a list and be intuitively editable to tweak the speed, duration of various events, viewer height, etc. Then an easy setup for type of rendering and a quick preview capability, and, of course, faster multi-processor capability for rendering! With reliable and stable progress updates, and the ability to stop and start processing at any point in the rendering.
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P Retondo
It's pretty difficult and frustrating to set up an animation in VW. Been basically unchanged for years. I wish I could do the following: do a walkthrough onscreen in OpenGL, save the path - including stops, rotation of viewpoint, and spins - then have that path generated in a list and be intuitively editable to tweak the speed, duration of various events, viewer height, etc. Then an easy setup for type of rendering and a quick preview capability, and, of course, faster multi-processor capability for rendering! With reliable and stable progress updates, and the ability to stop and start processing at any point in the rendering.
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