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Phil hunt

Vectorworks 2017

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@MarissaFI already had a tiny sneak peek at the stuff in the Input folder..... but I'm saving the rest for tomorrow. I'm looking forward what you have to share too :D

Kevin

Edited by Kevin McAllister

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25 minutes ago, Kevin McAllister said:

@JimW I am soooooo excited by this tiny little thing, so excited!! all SLVP have the Drawing Number field in the OIP! :D

Screen Shot 2016-09-13 at 5.16.23 PM.png

My mouth wrote some big checks when I started visiting the forum originally a few years ago, soon it will be possible to cash them and this is just the start. Development is a HUGE heavy thing to affect, and it of course couldn't turn on a dime, but I am now firmly confident it is heading in the right direction. I'm glad you found it so quickly and liked it! It's there because you and others made the requests and gave explanation of your needs.

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16 hours ago, JimW said:

My mouth wrote some big checks when I started visiting the forum originally a few years ago, soon it will be possible to cash them and this is just the start. Development is a HUGE heavy thing to affect, and it of course couldn't turn on a dime, but I am now firmly confident it is heading in the right direction. I'm glad you found it so quickly and liked it! It's there because you and others made the requests and gave explanation of your needs.

 Being able to control Drawing Numbers for all SLVPs directly from the OIP is a very welcome addition.

Edited by rDesign
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2 hours ago, Kevin McAllister said:

Interesting that there's not a single mention of Marionette in the brochure......

KM

A whole boatload of features do not have mention in the marketing materials, we only had so much time so we cherry picked what got videos and images. But tomorrow morning I will be dropping all kinds of knowledge on both the big and little things and Marissa has special plans for Marionette as she mentioned, so I'll leave that in her capable hands.

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On 8/4/2016 at 3:41 PM, Phil hunt said:

Do we have a release date for 2017

Today. :)

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Complete List of 2017 Changes.

Is the one in 2017 help complete ?
http://app-help.vectorworks.net/2017/eng/index.htm#t=VW2017_Guide%2FNewFeatures%2FNew_Features.htm%23XREF_57745_New_Features

As I see many little annoying things changed or repaired which will not appear on the typical feature lists.
(Things like Slab Cut Faces now appearing with Clip Cube and such ...)

Edited by zoomer
Jim had the same idea and was faster ...

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To start everyone off, have a look at the main launch commercial:

Followed by the flashier commercials for some of the larger features:

Then, a meaty course of individual feature videos, many of them detailed how-tos on the use and purpose of the new tools and commands:

 

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8 minutes ago, zoomer said:

Complete List of 2017 Changes.

Is the one in 2017 help complete ?
http://app-help.vectorworks.net/2017/eng/index.htm#t=VW2017_Guide%2FNewFeatures%2FNew_Features.htm%23XREF_57745_New_Features

As I see many little annoying things changed or repaired which will not appear on the typical feature lists.
(Things like Slab Cut Faces now appearing with Clip Cube and such ...)

This is the large majority of features that were considered "new functionality." There are more that might not be user visible at all, rengineering tasks where things are rebuilt in modern programming languages, dialogs are rebuilt, etc.

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So is there some kind of a solved bugs list that I don't miss any ?

 

Videos not (yet) existing ?

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2 minutes ago, zoomer said:

So is there some kind of a solved bugs list that I don't miss any ?

 

Videos not (yet) existing ?

Yes, give me half a moment though ;)

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2 minutes ago, Chris Gentry said:

Any migration tips or issues to watch out for?

If you DON'T use the Migration Assistant, you'll need to add the brand new menus and tools via the workspace editor, but otherwise I have not heard of anything else.

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Attached is a complete list of the tasks that went into Vectorworks 2017. (I'm using an attachment because it would be an insanely long forum post.) If you have any questions about any of the specific tasks, give me the name or Id and I can explain them in full!

vwtasks_22 (2).xlsx

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Just now, Patrick Fritsch said:

Jim on the service select portal in the training videos section the C4D texture import video is the same as the C4D Export...?

Will fix, the two separate ones can be found here:
 

 

 

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Jim any idea when the concept of copying components from other styles as per the new windows and doors styles will be available for walls and slabs...this has been requested many times and I find it SO annoying having to recreate an already existing component.

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1 minute ago, Patrick Fritsch said:

Jim any idea when the concept of copying components from other styles as per the new windows and doors styles will be available for walls and slabs...this has been requested many times and I find it SO annoying having to recreate an already existing component.

My personal guess is that it would depend on the reception of Window and Door Styles, if the system is well liked, it is very likely we would spread this type of control to more tools.

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6 minutes ago, Patrick Fritsch said:

Jim on the service select portal in the training videos section the C4D texture import video is the same as the C4D Export...?

My bad...is fixed now. @Patrick Fritschthanks for pointing this out.

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3 minutes ago, JimW said:

My personal guess is that it would depend on the reception of Window and Door Styles, if the system is well liked, it is very likely we would spread this type of control to more tools.

Although I think this new method is a good start, I still think it should be taken one step further where we could pull components from a pre-defined/user customizable "materials library" instead of being limited to searching exist wall/slab styles. One advantage is that this library could be put in the cloud to share with all project members to ensure standardization.

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5 minutes ago, Patrick Fritsch said:

Although I think this new method is a good start, I still think it should be taken one step further where we could pull components from a pre-defined/user customizable "materials library" instead of being limited to searching exist wall/slab styles. One advantage is that this library could be put in the cloud to share with all project members to ensure standardization.

Wishlist it up! Now is a fantastic time for new wishlist items, Engineering is is already in the planning for the next version. (They live about 18 months into the future.)

Also, anyone with a wish that would be changed because of features we just released, please feel free to bump your previous wishes with an update, I will be catching up on those in the coming days.

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The Renderworks video mentions the ability to create panoramic images - does this include the full 360 images that can be viewed in VR or any 360 panno viewer? 

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