domer1322 Posted August 4, 2016 Share Posted August 4, 2016 Need simple help with this: when a large window exists on both the first and second floors, how do you get it to show in 3D on both floors? That is .... if I insert the window symbol in the first floor, the second floor wall will show a solid wall instead of the top half of the window. Inserting a duplicate symbol on both floors doesn't help, since the window schedule will have the duplicate. I've been using a work-around by cutting a hole in the second floor wall, but this seems cumbersome and there must be a better way. Please show me the way. Quote Link to comment
Tom Klaber Posted August 4, 2016 Share Posted August 4, 2016 Are you a service select member? Wes has a video on this very topic in Tips and Tricks. Quote Link to comment
Guest Wes Gardner Posted August 4, 2016 Share Posted August 4, 2016 @ Roger There are in fact at least two ways :-) The first is as you suggest except the "second" window is NOT "On Schedule" so it doesn't show in the Window Schedule. Another method is to use "Wall Peaks" in the upper wall, stretching them around the window in the lower wall. The problem with this is that it models just fine, but your second floor plan won't show a window. The solution is to place a window in the upper floor's wall at the same elevation as the window in the lower floor's wall. The upper floor window is placed in a class that will ONLY be turned on when you create a viewport for your second floor plan. This "temporary" window is also NOT "On Schedule" so it won't be double-counted. In all model views, the upper floor window's class is turned OFF but it still cuts the wall correctly so that your model views look fine. Wes Quote Link to comment
zoomer Posted August 4, 2016 Share Posted August 4, 2016 (edited) Isn't there a setting to exclude certain objects from calculations ? (like it works for Energos) I think that could be useful in other cases as well. EDIT : Wes was faster .... Edited August 4, 2016 by zoomer Quote Link to comment
zoomer Posted August 4, 2016 Share Posted August 4, 2016 Another way for the Window's Hole in the 2. Wall. I always use Wall Recesses to make holes where no Window or Door should be. As Doors as Openings only will show that bright white frame around the hole in Renderings. Quote Link to comment
domer1322 Posted August 4, 2016 Author Share Posted August 4, 2016 thanks for the help. I guess there is no easy and simple way to do this ... but there ought to be. Tom: I am not a Service Select member, so I guess I can't see the video. Quote Link to comment
AlanW Posted August 6, 2016 Share Posted August 6, 2016 Try this video I did a while ago. Quote Link to comment
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