I would like all curves (lines, open polylines, arcs, NURBS curves) to be created equal. I'm tired of all the games. My wishes -
- that 2d curves didn't disappear when editing the 3d portion of a symbol or auto hybrid. I need to be able to work with guideline geometry in all views, not just top/plan.
- that 2d curves could be extended using a command like the Extend NURBS command. Often you want to extend a 2d curve along the same curvature.
- that curves could be seen from their end views so I can easily see and grab them. This is especially a problem with straight NURBS curves looking end on.
- that all curves, regardless of 2d or 3d, rendered the same in all render modes and that they rendered like any other line.
- that NURBS curves could clip surfaces in true views regardless of whether they are in the same plane as the object being clipped. This includes clipping other NURBS curves. The clipping should occur along the perceived crossing points in the true view.
The 2d/3d mess has gotten out of hand. Its all become so convoluted and needs to be cleaned up desperately.
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Question
Kevin McAllister
I would like all curves (lines, open polylines, arcs, NURBS curves) to be created equal. I'm tired of all the games. My wishes -
- that 2d curves didn't disappear when editing the 3d portion of a symbol or auto hybrid. I need to be able to work with guideline geometry in all views, not just top/plan.
- that 2d curves could be extended using a command like the Extend NURBS command. Often you want to extend a 2d curve along the same curvature.
- that curves could be seen from their end views so I can easily see and grab them. This is especially a problem with straight NURBS curves looking end on.
- that all curves, regardless of 2d or 3d, rendered the same in all render modes and that they rendered like any other line.
- that NURBS curves could clip surfaces in true views regardless of whether they are in the same plane as the object being clipped. This includes clipping other NURBS curves. The clipping should occur along the perceived crossing points in the true view.
The 2d/3d mess has gotten out of hand. Its all become so convoluted and needs to be cleaned up desperately.
Kevin
Link to comment
7 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.