RobbieButler Posted June 26, 2016 Share Posted June 26, 2016 I am wondering if there is a better way for me to arrange the drawing of my lighting plan. It's an odd one because the entire rig is scattered all over a large set. Because of this your typical top/plan view is redundant as there are no bars, the lights are located at odd heights and depths on a mainly upright structure (although the set is in no way vertical; it is very very clunky with hundreds of nooks and crannies.) I have been asked to come up with a drawing which includes an easy-to-read 2d version and a full 3d model in which we can render to play about with and later upload into Ma3d. What I have done so far works but is extremely difficult to navigate: I have made a front viewport of the set on a separate design layer. I then rotated the viewport so it was visible in top/plan view. I then drew my 2d lighting plan onto of this. That's step one done. What I did then to create the 3d model was create a plot and model view of each fixture, this works fine as it gives me a working 3d model but it means that I end up with hundreds of definition layers as I can't just do 2 or 3 because the rig is so scattered. This means that when it comes to rendering, I spend ages jumping around trying to find the right definition layer in order to select a fixture to turn it on. Is there an easier way? Thanks for all your help! Quote Link to comment
markdd Posted June 26, 2016 Share Posted June 26, 2016 Best thing I can suggest is that you share your work with us and let's have a look so we can make suggestions. Could you post a Dropbox link? Mark Quote Link to comment
RobbieButler Posted June 26, 2016 Author Share Posted June 26, 2016 Hi Mark, Thanks for your wanting to help, but I'm afraid I don't have permission to share the set. Rx Quote Link to comment
markdd Posted June 27, 2016 Share Posted June 27, 2016 Doing a plot/model view of each fixture will be very time-consuming and very difficult to navigate, I agree. Is there not a way you can make viewports of groups of fixtures? Just in terms of turning lights on and off, then assign channels to your design and then turn them off/on using the channel column in the Visualisation palette. Its still cumbersome, but makes it easier than locating individual fixtures over a large complicated model. Mark Quote Link to comment
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