assemblyarchitecture Posted May 24, 2016 Share Posted May 24, 2016 (edited) I have a housing project with a lot of stairs and have figured out how to create a style for each stair, link the stairs to the layer elevations and display a consistent style for the arrowheads, text style and 2d graphics for every stair in the project between floors. One thing which is driving me crazy is how to move the down/up note to the correct position. It seems to work for some but not for others. I need to grab the note at the right spot and put it in the center of the stair. I have been working through it and there are two ways to have the notations appear on the stair tool. One is to use the "run 1" and "run 2" and select the arrow direction from the drop down menu and the other is to do it with the note1 and note 2 command. It seemed that the notes would work better but some stairs just don't seem capable of moving the note to the correct position on the stair. The way to move it seems similar to how you would move the text within a window Id/door id notation but I can't find what the sequence is to move the note. what usually happens is that I wind up moving the whole stair. Can someone explain how to do this or explain an easy sequence of where to grab and how to move it easily? I don't really want to add the data manually since I am halfway through the project at this point. OS10.10.5 VW architect 2016 Edited May 24, 2016 by assemblyarchitecture 2 Quote Link to comment
ChrisA Posted May 31, 2016 Share Posted May 31, 2016 I gave up on the arrows tool and just created a 2D symbol for each and dropped them in where needed. As for the notes I create a worksheet and place them where needed. I just opened a project to see what you were frustrated with and now I get it. I am having the same issue. With my file the editing handles show up on the lower level set, and I can move the notes around, but not on the upper level. I hope this helps. Quote Link to comment
sle7en7 Posted November 10, 2016 Share Posted November 10, 2016 This needs looking into, I run into the same problem, some stairs show run as an option to display and some don't. It seems like youcan adjust the position of the run object where as you can't with the note object... Quote Link to comment
Matt Hall Posted December 7, 2021 Share Posted December 7, 2021 This is still an issue I cant move the stair direction note for the upper level Quote Link to comment
E|FA Posted December 7, 2021 Share Posted December 7, 2021 I'm seeing similar issues. I managed to get text on the lower level to an acceptable level, but on th upper level things are screwy, and I can't get the arrow to match the lower floor's. The user interface for this tool could use improvement and/or better instructions. 1 Quote Link to comment
Charles RW Posted May 18, 2022 Share Posted May 18, 2022 Stair tool is still hopeless is really what it comes to. Can't do basic things like amend numbers of treads / flight without it saying it can't calculate - with everything unlocked. Quote Link to comment
Shortnort Posted September 11, 2022 Share Posted September 11, 2022 I am also pulling my hair out with stair 2d visibilities. I have a 3 story building. For some reason the visibilities don't want to cooperate and this is critical... I have a room under a stair so I do not want the dashed lines above, so I turn visibility off. However, that then is inherited by the floor above but I want to see the dashes there... I guess automating this isn't worth the headache - I will turn off and simply draw the dahed lines where appropriate. Another thing I am scratching my head over is materials for the 3d stair componenst... I can not find where they can be defined by material. Quote Link to comment
Tom W. Posted September 11, 2022 Share Posted September 11, 2022 41 minutes ago, Shortnort said: Another thing I am scratching my head over is materials for the 3d stair componenst... I can not find where they can be defined by material. In the Graphic Attributes tab, double-click on the stair component in question to open the dedicated attributes dialog for that component + check 'Use Material'. 1 Quote Link to comment
Shortnort Posted September 12, 2022 Share Posted September 12, 2022 I am also pulling my hair out with stair 2d visibilities. I have a 3 story building. For some reason the visibilities don't want to cooperate and this is critical... I have a room under a stair so I do not want the dashed lines above, so I turn visibility off. However, that then is inherited by the floor above but I want to see the dashes there... I guess automating this isn't worth the headache - I will turn off and simply draw the dahed lines where appropriate. Another thing I am scratching my head over is materials for the 3d stair componenst... I can not find where they can be defined by material. Quote Link to comment
Shortnort Posted September 12, 2022 Share Posted September 12, 2022 AHHHH - the old double click scenario. I was only single clicking. Thanks... Quote Link to comment
Gadzooks Posted September 13, 2022 Share Posted September 13, 2022 On 9/11/2022 at 2:50 PM, Shortnort said: I will turn off and simply draw the dahed lines where appropriate. I use duplicated stairs occasionally - would this work ok for you? Duplicated the stair (in place) and class each appropriately (maybe 'show ground' and 'show first'). Use the different graphic attributes you'd like on the two versions and show/hide as required within your ground and first floor viewports. 1 Quote Link to comment
Shortnort Posted September 13, 2022 Share Posted September 13, 2022 AHHHH - the old double click scenario. I was only single clicking. Thanks... Quote Link to comment
Shortnort Posted September 13, 2022 Share Posted September 13, 2022 Thank you for your input. I think that is the simplest solution. One would think that this is an issue that would have been addressed by developers a long time ago. 1 Quote Link to comment
Gadzooks Posted September 13, 2022 Share Posted September 13, 2022 28 minutes ago, Shortnort said: One would think that this is an issue that would have been addressed by developers a long time ago. Ahhhh……welcome to the club. 1 Quote Link to comment
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