I don't know if VW can handle this, but I would love to have sub 1 pixel line weights for OpenGL edges. Similar to how Illustrator lets you us .5 or .25 for line weight.
I realize that when using open GL in a viewport, the DPI of the sheet will affect how thick or thin the edges are, but I am talking about when I am working on design layers and tumbling around the model. Detailed pieces or truss gets too chunky. We do a lot of screen grabs of open GL while we are developing a concept.
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I don't know if VW can handle this, but I would love to have sub 1 pixel line weights for OpenGL edges. Similar to how Illustrator lets you us .5 or .25 for line weight.
I realize that when using open GL in a viewport, the DPI of the sheet will affect how thick or thin the edges are, but I am talking about when I am working on design layers and tumbling around the model. Detailed pieces or truss gets too chunky. We do a lot of screen grabs of open GL while we are developing a concept.
Just wishful thinking
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