O'Keefe Posted June 17, 2003 Share Posted June 17, 2003 How do I create a animation that is "rendered". All I get is a animation in wire frame. What am I doing wrong, or is it not possible? Quote Link to comment
CipesDesign Posted June 17, 2003 Share Posted June 17, 2003 O'Keefe, In order to get a rendered animation, you need to have your model rendered first, then go the animation command. If that doesn't work then, well, I dunno. Good Luck Peter Quote Link to comment
O'Keefe Posted June 17, 2003 Author Share Posted June 17, 2003 okay so once I do that is it typical that the animation could take up to a few HOURS to complete? Thanks for your help! Quote Link to comment
CipesDesign Posted June 18, 2003 Share Posted June 18, 2003 Yes! An animation is like a flip book of sorts - each and every frame must get rendered and then exported. A lot has to with your settings: How long is the animation? How many frames? What rendering mode are you in? What is your 3d export setting (low, medium, high, very high)? Etc. etc. Also the size of the file. How complicated is the model? Also, obviously your hardware will effect the speed. Try a very short (2-3 sec) animation with low settings. Then if you want, start increasing things and see what happens. HTH- Peter Quote Link to comment
Bryan_dup1 Posted June 18, 2003 Share Posted June 18, 2003 It depends upon the complexity of your model and the speed of your computer. Annimations basically are the software rendering each individual frame and stringing them together into a sort of movie. For a 10 to 15 second annimation ther can be over a hundred renders. The more frames per second, the more fluid the annimation. I recently did a 360 around an object rendered of chrome and acrylic and it took about 80 minutes for a 10 second annimation. Just to put things in perspective; 5 or 6 years ago doing a hidden line removal on a PII machine at 166 mghz used to take several 24 hr days. Quote Link to comment
Stefan Posted June 23, 2003 Share Posted June 23, 2003 Bryan, How large was this file you created with VW? I would be making animations all the time, if it wasn't for the file sizes. Any other techniques you can suggest other than the standard ones mentioned above? Thanks. Quote Link to comment
Cloud Hidden Posted June 24, 2003 Share Posted June 24, 2003 I often set up renderings to run overnight be/c of how long mine take. This is one reason I wish VW supported QTVR, because the rendering is incremental, takes much less time to create, and is a much smaller file. The other thing that would improve VW is if they tweaked the process so that you didn't have to have the preliminary renders before the animation starts. You must render, then it renders again after you choose options, then it starts the animation. The first two are just time wasters. (Similar applies to exports.) And while I'm on a roll, you can't easily stop an animation. The cmd-. just stops that frame, but you have to cmd-. through all the frames and it's easier to just crash the program, assuming you've saved the file... Quote Link to comment
Jonathan Pickup Posted June 24, 2003 Share Posted June 24, 2003 for creating advanced animations check out animation works from julian Carr. I'm making an animation at the moment where the roofof the building lifts off to reveal the inside, the old walls fade out, the new walls fade in and a car drives into the site. Quote Link to comment
Cloud Hidden Posted June 25, 2003 Share Posted June 25, 2003 Stefan, I've found no way to create a QTVR after the fact. I'm hoping Nemetschek takes pity on some of us and adds that support. >the roof of the building lifts off to reveal the inside I did one with a car driving and a door opening using VectorScript. Came out neat, but was harder than it should have been be/c ya can't VS the export dialog, so every frame needed manual intervention. Is this how you're doing yours? Quote Link to comment
Stefan Posted June 25, 2003 Share Posted June 25, 2003 Is there any way to convert to QTVR after you've compiled the clip Cloud Hidden? Sure it would be much easier to do it direct from VW but does it still help with file size? Quote Link to comment
Peter van der Elst Posted June 25, 2003 Share Posted June 25, 2003 you don't have to wait until you fully rendered the first frame. When you stop the render using esc(windows) or command-. then the animation will render fully (so no wireframe). this works a little bit faster (at least for the initial render). Quote Link to comment
Diana A Posted July 28, 2020 Share Posted July 28, 2020 Hi All, I'm fairly new to aminmations, I've found using pathway option you only get 5 seconds of time , longer for an orbit. So how do you join these 5 seconds together to make a 2 minute walkthough? Does that need other software, or is there a way to join them together in Vectorworks? I have Coral Draw and photoshop too. Any ideas? My Vectorworks is not the latest version. Quote Link to comment
Diana A Posted July 28, 2020 Share Posted July 28, 2020 I notice you've mentioned animationworks software, to add on to VWorks. Can I get that as an add on in the UK for my VWorks 17? Quote Link to comment
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